[Opensim-users] Terrain load problems for 2x2 grid
Rhian
dutchy.rhian at gmail.com
Tue Nov 11 10:27:46 UTC 2008
Hi Paul,
I have done the same sort of thing recently, but the only thing that I
have done differently is exporting as .RAW (32-bit floating point),
then changing to .r32 from the commandline.
My map is actually a 3 x 1 region, not 2 x 2, but the principle is the same.
(See OSGrid: BubbleBay-1, 2 and 3)
If you want I can take a look at yours.
Rhian
On Tue, Nov 11, 2008 at 6:08 AM, Paul Fishwick <fishwick at cise.ufl.edu> wrote:
> I have an L3DT created 512x512 image that I'd like to use as a terrain
> on a 2x2 grid (1000,1000) --> (1001,1001). I've followed the
> instructions in:
>
> http://opensimulator.org/wiki/Using_L3DT
>
> making the size 512x512, and then when I export the heightfield map,
> I make sure to change the file to an extension of .r32 and ensure that I
> click on the Options button to select "32 bit floating point (meters)"
> just prior to exporting.
>
> A "terrain load-tile terrain.r32 2 2 1000 1000"
>
> yields:
>
> Invalid command - No such command exists
> ==Terrain==
> (this repeats 2 more times, and then)
> [Region DB]: Storing terrain revision r1
>
> I am in (root), and it seems to treat the 512x512 map as a 256x256
> map and changes only the region in (1000,1000) instead of all 4
> regions.
>
> Any ideas? I can email my terrain.r32 file if anyone likes...
>
> -p
>
>
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
More information about the Opensim-users
mailing list