[Opensim-users] terrain load-tile questions
matt raffel
matt.raffel at mindspring.com
Sat Nov 1 16:37:11 UTC 2008
I have seen that error as well when I expect the .RAW from L3DT. I
export PNG and it works. I assume that L3DT does not make the RAW file
correctly. The RAW files I downloaded from the opensimulator wiki
loaded fine if I put my sims at 1 1.
Anyone have some help on the terrain load-tile questions I posted earlier?
Thnx
Matt
Generic Email wrote:
> When I try to load a terrain, I get
>
>
> terrain load 1x1-island.f32.raw
> 09:44:00 - [Console]: Command [terrain load 1x1-island.f32.raw] failed
> with exception System.IO.EndOfStreamException: Failed to read past end
> of stream.
> at System.IO.BinaryReader.ReadByte () [0x00000]
> at
> OpenSim
> .Region.Environment.Modules.World.Terrain.FileLoaders.LLRAW.LoadStream
> (System.IO.Stream s) [0x00000]
> at
> OpenSim
> .Region.Environment.Modules.World.Terrain.FileLoaders.LLRAW.LoadFile
> (System.String filename) [0x00000]
> at
> OpenSim
> .Region.Environment.Modules.World.Terrain.TerrainModule.LoadFromFile
> (System.String filename) [0x00000]
> at
> OpenSim
> .Region
> .Environment.Modules.World.Terrain.TerrainModule.InterfaceLoadFile
> (System.Object[] args) [0x00000]
> at
> OpenSim
> .Region.Environment.Modules.Framework.InterfaceCommander.Command.Run
> (System.Object[] args) [0x00000]
> at
> OpenSim
> .Region
> .Environment
> .Modules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand
> (System.String function, System.String[] args) [0x00000]
> at
> OpenSim
> .Region
> .Environment
> .Modules.World.Terrain.TerrainModule.EventManager_OnPluginConsole
> (System.String[] args) [0x00000]
> at (wrapper delegate-invoke)
> System.MulticastDelegate:invoke_void_string[] (string[])
> at (wrapper delegate-invoke)
> System.MulticastDelegate:invoke_void_string[] (string[])
> at (wrapper delegate-invoke)
> System.MulticastDelegate:invoke_void_string[] (string[])
> at
> OpenSim.Region.Environment.Scenes.EventManager.TriggerOnPluginConsole
> (System.String[] args) [0x00000]
> at OpenSim.Region.Environment.Scenes.Scene.SendCommandToPlugins
> (System.String[] args) [0x00000]
> at OpenSim.Region.Environment.Scenes.SceneManager
> +<>c__CompilerGenerated23.<SendCommandToPluginModules>c__83[Scene]
> (OpenSim.Region.Environment.Scenes.Scene scene) [0x00000]
> at
> OpenSim.Region.Environment.Scenes.SceneManager.ForEachCurrentScene
> (System.Action`1 func) [0x00000]
> at
> OpenSim
> .Region.Environment.Scenes.SceneManager.SendCommandToPluginModules
> (System.String[] cmdparams) [0x00000]
> at OpenSim.OpenSim.RunCmd (System.String command, System.String[]
> cmdparams) [0x00000]
> at OpenSim.Framework.Console.ConsoleBase.RunCmd (System.String Cmd,
> System.String[] cmdparams) [0x00000]
> at OpenSim.Framework.Console.ConsoleBase.RunCommand (System.String
> cmdline) [0x00000]
>
>
>
> On Nov 1, 2008, at 10:06 AM, matt raffel wrote:
>
>
>> I have 4 regions in a 2x2 grid setup. Their coordinates are:
>> 100, 100
>> 101, 100
>> 100, 101
>> 101, 101
>>
>> Now I'm working on making some terrain (getting L3DT to actually work
>> woot!) I'm having no success getting the terrain to load.
>>
>> For a PNG or RAW file to be loaded for all 4 regions it has to be
>> sized
>> 512x512. Is that correct?
>>
>> When I load it using the terrain load-tile command I would use what
>> information?
>>
>> terrain load-tile myterrain.png 2 2 ? ?
>>
>> What goes in the question marks is this the bottom left region
>> coordinations?
>>
>> Do I need to do "change-region" to the bottom left region first?
>>
>> Thnx
>> Matt
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
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