[Opensim-users] [Opensim-dev] Grid Numberging
Dickson, Mike (ISS Software)
mike.dickson at hp.com
Sat Nov 1 14:18:21 UTC 2008
We really don't want to start encoding info into a GUID. The RFC that describes them pretty much details what kinds of entropy can be used.
I've been thinking for a while that the handle service (http://www.handle.net) might be a nice way to do a URL style mechanism to refer to assets and such not on a local server. It's been a while since I looked at it but it's pretty much designed for the purpose and there's a proxy architecture already defined for it.
Mike
From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Diva Canto
Sent: Saturday, November 01, 2008 9:05 AM
To: opensim-users at lists.berlios.de
Subject: Re: [Opensim-users] [Opensim-dev] Grid Numberging
Actually, I just realized that the problem is already much worse than I thought.
The practices that we are all doing around opensim completely invalidate the concept of uniqueness in UUIDs. This comes from the fact that UUIDs are being externalized into DBs and XML representations, which are then being imported elsewhere. As people reuse entire DBs and XML files to recreate the same worlds in different grids, uniqueness goes down the drain. So definitely, forget about "Universal" Unique Identification with UUIDs; uris/urls are absolutely required for universal naming. The only way to savage UUIDs would be use part of their representation to deterministically code up the ip/port of where they come from.
Stefan Andersson wrote:
And the whole thread started with suggesting we allocate information bits to encode semantics. Which drastically heightens the risk of collisions, intentional or malicious.
Just see guids as private to the trust domain, and we'll all fine. Grids should be publicly referred to by something riches, as an uri/url for example.
Best regards,
Stefan Andersson
Tribal Media AB
Join the 3d web revolution : http://tribalnet.se/
________________________________
Date: Fri, 31 Oct 2008 20:10:41 -0700
From: diva at metaverseink.com<mailto:diva at metaverseink.com>
To: opensim-users at lists.berlios.de<mailto:opensim-users at lists.berlios.de>
Subject: Re: [Opensim-users] [Opensim-dev] Grid Numberging
Not to mention the dudes and dudettes who generate region UUIDs by hand... (a-hem)
Purely random UUIDs that don't encode higher-order information are too fragile when there is a chance that people will get their hands on them. I'm not even talking about malicious manipulation, just simple human intervention.
Frisby, Adam wrote:
Yeah, the reason I said 'almost' wasn't because of a good UUID generator, - it's the bad ones.
IE, people using bad random sources, etc which dramatically increase the chance of a collision - ie if you are only getting 30 bits of randomness, you could run into a collision fairly quickly.
Adam
-----Original Message-----
From: opensim-users-bounces at lists.berlios.de<mailto:opensim-users-bounces at lists.berlios.de> [mailto:opensim-users-
bounces at lists.berlios.de<mailto:bounces at lists.berlios.de>] On Behalf Of Sean Dague
Sent: Friday, 31 October 2008 4:48 PM
To: opensim-users at lists.berlios.de<mailto:opensim-users at lists.berlios.de>
Subject: Re: [Opensim-users] [Opensim-dev] Grid Numberging
Dr Scofield wrote:
Frisby, Adam wrote:
Shouldn't UUIDs by definition be unique?
IE - if your generating them randomly a collision is almost
guaranteed to never ever occur.
"almost" being a key word here...
"...after generating 1 billion UUIDs every second for the next 100
years, the probability of creating just one duplicate would be about
50%. The probability of one duplicate would be about 50% if every
person on earth owns 600 million UUIDs."<http://en.wikipedia.org/wiki/UuidJusttokeep>
<http://en.wikipedia.org/wiki/UuidJusttokeep>
http://en.wikipedia.org/wiki/Uuid<http://en.wikipedia.org/wiki/UuidJusttokeep>
<http://en.wikipedia.org/wiki/UuidJusttokeep>
Just to keep "<http://en.wikipedia.org/wiki/UuidJusttokeep>almost" in perspective,
-Sean
--
Sean Dague / Neas Bade
sdague at gmail.com<mailto:sdague at gmail.com>
http://dague.net<http://dague.net/>
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