[Opensim-users] Collada
Dzonatas
dzonatas at dzonux.net
Mon Dec 22 19:35:09 UTC 2008
Toni Alatalo wrote:
> sure, but earlier i did not think that Collada would have other
> benefits, than the format and the existing tools that support. it. being
> able to add stuff to the files doesn't help, if your tools wouldn't
> understand it. and for a tool, like opensim, that does not support it
> yet, it wouldn't be different for using an own custom format.
>
Most likely such data will go into the <extra> tags until they can be
"refined" and fit into the schema that exists.
Here is an ideology, for example:
* Start Rex
* Select a few objects to export
* Rex saves objects into its own custom XML file (as you described)
* Process those XML files with the collada processor
* collada processor compiles data from the XML files and even interacts
with opensim/viewer to compile/refine needed information
* collada processor outputs a DAE file
Further:
* Load DAE file into Blender
* Modify objects
* Save changes
And back:
* Load modified DAE files into collada processor
* It interacts with opensim/viewer to disassemble the DAE into those
custom XML files
* Load XML files into Rex
The collada processor mentioned above is not the standalone version
found on the collada website (i.e. Sony's Refinery). The given processor
would need to be extended to support and resolve objects with opensim.
The concern from the mantis issue is that the processor extensions would
need to be developed.
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