[Opensim-users] realxtend integration
James Stallings II
james.stallings at gmail.com
Thu Dec 11 14:26:34 UTC 2008
Ryan,
You can count on me for testing both build and useability as soon as you
have something ready.
Keep me on your short-list.
Cheers,
James
On Thu, Dec 11, 2008 at 7:30 AM, Ryan McDougall <sempuki1 at gmail.com> wrote:
> On Thu, Dec 11, 2008 at 11:27 AM, Jeroen van Veen <j.veenvan at gmail.com>
> wrote:
> > Hi Ryan,
> >
> > Thanks for answering. I got two more questions though :-)
> > 1. With the amount of work already done by realxtend, how much time is
> > estimated for a new viewer build from scratch?
>
> Its hard to estimate, since you can pick any timeframe and be pretty
> sure you'll wont have achieved what you started out with.
>
> We are planning to have something usable by the end of 2009. More if
> there is community help. We intend to get as far as possible by
> reusing existing libraries as much as possible.
>
> > 2. Are there any plans to build on the bsd-licensed verse udp protocol?
> > (http://www.uni-verse.org/)
>
> I am afraid that I am unfamiliar with it. What I can say that when
> making a new viewer with our resources, there is no opportunity to
> explore with protocols. We will focus on reX as a module on OpenSim
> for the server side.
>
> >
> > 2008/12/11 Ryan McDougall <sempuki1 at gmail.com>
> >>
> >> Let me try to clear up what I am able to.
> >>
> >> On Thu, Dec 11, 2008 at 12:12 AM, Jeroen van Veen <j.veenvan at gmail.com>
> >> wrote:
> >> > I've been watching the news about RealXtend integration a bit. Not
> sure
> >> > if i
> >> > understand things right though:
> >> > realxtend viewer = superior to any other viewer out there, based on
> the
> >> > most
> >> > mature 3d-engine(Ogre), but build on LindenLabs code(gpl), bsd license
> >> > preferred
> >>
> >> The legacy reX viewer is based on a fork of LL code, and uses Ogre for
> >> rendering. "Superior" is in the eyes of the beholder.
> >>
> >> > other viewers =bsd-licensed, but not even close to the current state
> of
> >> > lindenlabs viewer. C# is a pain in the a## when it comes to
> integration
> >> > with
> >> > existing components like 3d-engines, so c++ viewer preferred?
> >> >
> >> > Problem: libomv is c#, not c++. Solution? If any?
> >> > Realxtend rumour: viewer will be bsd-licensed at some point. c++ port
> >> > for
> >> > libomv? or? Licensing issues with lindens?
> >>
> >> The legacy viewer will never be BSD, as most of the copyright is to
> >> LL. We will start from scratch reusing *none* of LL code, and will
> >> have an explicit policy of *never* using the LL source code as even a
> >> reference, as the law frowns on this without extra staff for
> >> clean-room reverse engineering, which we cannot afford.
> >>
> >> That is not as much of a problem as might be assumed since reX and
> >> OpenSim server compatibility is our primary focus, and we are able to
> >> use those as a reference with no concern.
> >>
> >> > Realxtend module for opensim: Great, no more fork, no more double
> work,
> >> > faster development, cooperation, world peace
> >>
> >> That is the intent, but we'll need help from everyone in OpenSim
> >> community to achieve it. Kumbaya.
> >>
> >> >
> >> > Phrearch
> >>
> >> Cheers,
> >> _______________________________________________
> >> Opensim-users mailing list
> >> Opensim-users at lists.berlios.de
> >> https://lists.berlios.de/mailman/listinfo/opensim-users
> >
> >
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> >
> >
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