[Opensim-dev] Unreal viewer: summoning the coders (Diva Canto)

Melanie melanie at t-data.com
Sun Dec 23 16:44:00 UTC 2018


The company I work for is using this exact combination in VR. The fact that Diva has chosen to go with it wasn't even prompted by me, she determined it as the top choice herself. It works extremely well, in fact. ---- On Sun, 23 Dec 2018 14:03:40 +0000 Tommy Anderberg <Tommy.Anderberg at simplicial.net> wrote ---- > So, after a lot of brainstorming and researching what's available, we've > now zoomed in on two main pieces: Xenko (https://xenko.com/) and > Chromiumfx (https://bitbucket.org/chromiumfx/chromiumfx/src/default/). > The project will be in C#, so there's already a ton of code that we can > grab from OpenSim and libomv. All of these pieces are open source with > friendly licenses. Christmas comes early this year. Xenko and OpenSim really look like a great fit. Can you already tell whether ChromiumFX is able to live happily in VR too? If not, it would be nice to have a clean interface between content rendering and UI, so ChromiumFX can easily be swapped out for something else if/when the need arises. _______________________________________________ Opensim-dev mailing list Opensim-dev at opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev


More information about the Opensim-dev mailing list