[Opensim-dev] PhysX vs. BulletSim vs. ODE

Cinder Roxley cinder at alchemyviewer.org
Wed Feb 3 17:01:29 UTC 2016


On February 3, 2016 at 9:55:17 AM, Michael Emory Cerquoni (nebadon2025 at gmail.com <mailto:nebadon2025 at gmail.com> ) wrote:
 
I am mostly going on prim counts i have rezzer that shows counter of how many prims emitted, generally when i see prim objects start flying off in various directions, some objects get frozen in the air until i select the item then it falls, its always around 800-1000 prim objects this starts, its quite easy to see the viewer starts to flounder with around 1000 physical prim objects, it is not rocket science.
This is more due to the latency between your simulator and your viewer. It’s hardly a viewer limitation.

-- 
Cinder Roxley
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