[Opensim-dev] PhysX vs. BulletSim vs. ODE

Michael Emory Cerquoni nebadon2025 at gmail.com
Wed Feb 3 17:02:53 UTC 2016


semantics, whatever the limitation is OpenSimulator can't update the viewer
with more than about 1000 objects, I do all of my tests locally on 1000Mbit
network, so if thats not enough what is? maybe I need 10TB network?

On Wed, Feb 3, 2016 at 12:01 PM, Cinder Roxley <cinder at alchemyviewer.org>
wrote:

> On February 3, 2016 at 9:55:17 AM, Michael Emory Cerquoni (
> nebadon2025 at gmail.com) wrote:
>
> I am mostly going on prim counts i have rezzer that shows counter of how
> many prims emitted, generally when i see prim objects start flying off in
> various directions, some objects get frozen in the air until i select the
> item then it falls, its always around 800-1000 prim objects this starts,
> its quite easy to see the viewer starts to flounder with around 1000
> physical prim objects, it is not rocket science.
>
> This is more due to the latency between your simulator and your viewer.
> It’s hardly a viewer limitation.
> --
> Cinder Roxley
> Sent with Airmail
>
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>


-- 
Michael Emory Cerquoni
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