<html><head><style>body{font-family:Helvetica,Arial;font-size:13px}</style></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;"><div id="bloop_customfont" style="font-family:Helvetica,Arial;font-size:13px; color: rgba(0,0,0,1.0); margin: 0px; line-height: auto;">On February 3, 2016 at 9:55:17 AM, Michael Emory Cerquoni (<a href="mailto:nebadon2025@gmail.com">nebadon2025@gmail.com</a>) wrote:</div> <div><div><blockquote type="cite" class="clean_bq" style="font-family: Helvetica, Arial; font-size: 13px; font-style: normal; font-variant-caps: normal; font-weight: normal; letter-spacing: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-stroke-width: 0px;"><span><div><div></div><div><div dir="ltr">I am mostly going on prim counts i have rezzer that shows counter of how many prims emitted, generally when i see prim objects start flying off in various directions, some objects get frozen in the air until i select the item then it falls, its always around 800-1000 prim objects this starts, its quite easy to see the viewer starts to flounder with around 1000 physical prim objects, it is not rocket science.</div></div></div></span></blockquote></div><p>This is more due to the latency between your simulator and your viewer. It’s hardly a viewer limitation.</p></div><div id="bloop_sign_1454518572275446016" class="bloop_sign"><div style="font-family: helvetica, arial;">-- <br>Cinder Roxley<br>Sent with Airmail</div></div><div></div></body></html>