[Opensim-dev] Current Status of OpenSim Git Master

dz dz at bitzend.net
Fri Nov 20 21:09:31 UTC 2015


I have had issues  with NPC movement (severe  rubber banding)  on bullet,
so ODE  is  still  the primary physics  engines  I use   to run
 performance tests.

On Fri, Nov 20, 2015 at 12:22 PM, AJLDuarte <ajlduarte at sapo.pt> wrote:

> - The opensim-0.6.9.. was a git side issue, now fixed. (actually already
> points to future 0.9..)
> - ubOde physics engine is a new alternative engine also based on
> OpenDynamicsEngine library like Ode, being a evolution of it.
> It is the default Avination engine. Since it had independent development
> and
> was just added, it still needs its own mesh handler ubODEMeshmerizer, for
> now incompatible with Meshmerizer. ubODEMeshmerizer and Meshmerizer will
> eventually be merged.
>  - Bullet, Ode and ubOde support var regions.
>
> Original ODE is maintained only as a compatible engine, for regions that
> only have scripts that need it to work.
> It will be removed sometime in future.
> New contents should use Bullet or ubOde. (i.e. more compatible with SL) and
> old should be updated as possible.
> ubOde and Bullet should be made be full compatible but some differences are
> still expected now.
>
>
>
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