[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)

Ai Austin ai.ai.austin at gmail.com
Tue Nov 10 19:52:36 UTC 2015


Michael Emory Cerquoni (Nebadon2015) wrote:
>I think the big problem is the viewer teams are slow to pickup these
>changes and fixes, most of the viewer projects seem quite dead to me at the
>moment...

I cannot agree at all Neb... as you have seen from Cinder, Nicky and 
others, I have found that OpenSim issues raised on the viewer issue 
trackers are VERY quickly discussed and often directly between 
interested OpenSim devs and those looking at OpenSim aspects of the viewers.

I am a Firestorm (SL+OS version) user myself mostly but also for 
testing and specialised use Singularity, Alchemy, Kokoa, 
CtrlAltStudio (a Firestorm variant for 3D stereo and Oculus) as I use 
a lot of different grids and Second Life. Just as one example of all 
the viewer developments, for those watching the Firestorm commits and 
issue tracker it is extremely active... and although their approach 
is to have quite a long time between releases there is a LOT of 
testing and feedback with beta testing groups and pre release 
candidates for those signing up to the groups that test those.  The 
next Firestorm 4.7.5 for example has been in active testing for some 
time and reached a Release Candidate stage in the last few days.

I do try to raise issues or add comments on the Firestorm JIRA to 
raise coordination issues, cross posting Firestorm JIRA and OpenSim 
Mantis issues between them, and I have found they are addressed, 
commented on or looked at almost instantly.  I would encourage 
everyone else interested in any specific viewer to do that.  Its the 
key way viewer folks can get to know what is happening in 
OpenSim-land, though quite a few of the viewer devs of course also 
track or contribute to OpenSim.



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