[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)

Michael Emory Cerquoni nebadon2025 at gmail.com
Tue Nov 10 20:01:45 UTC 2015


Great Austin I do not expect everyone to agree with me, surely I cant be
100% correct, but things feel very scattered to me, and while most things
do get addressed quickly we find on OSgrid epsecially there to be a lot of
disparity between viewers and it makes for a very disjointed experience, we
also cant expect everyone to run the latest viewer, some people are just
not savy enough to download and install updates every few weeks or even
understand why they have to until someone explains it to them and helps
them through it.    I work with a lot of people who have never used Second
Life and no experience with the viewers and I can tell you there is a lot
of disjointed experiences, and consistancy is not always a factor for me
when having to train people and realize we all have different viewers and
versions and even if we both have singularity things might not be the same
because this person has a version from last year.  The Whole experience
seems tailored to experts or at best people who consider theirselves
gamers, but i also find most gamers do not find this kind of environment
very interesting.  We really need to rethink the concept of the viewer
beyond just a fixed never changing portal that looks very very different
depending on what viewer the person who is trying to convince you to use
the world has suggested.  We need a viewer interface that can be
consistantly programmed from the server side, so everyone can atleast have
a similar basic set of functions/huds and have a much better overall first
experience.  My point is TPV cant just be bug fixing, we need to expand
functionality and make the viewer do things that SL can not.  Otherwise we
are just SL and when the whole world gets bored of SL, they are also going
to get bored with OpenSim.

On Tue, Nov 10, 2015 at 2:52 PM, Ai Austin <ai.ai.austin at gmail.com> wrote:

> Michael Emory Cerquoni (Nebadon2015) wrote:
>
>> I think the big problem is the viewer teams are slow to pickup these
>> changes and fixes, most of the viewer projects seem quite dead to me at
>> the
>> moment...
>>
>
> I cannot agree at all Neb... as you have seen from Cinder, Nicky and
> others, I have found that OpenSim issues raised on the viewer issue
> trackers are VERY quickly discussed and often directly between interested
> OpenSim devs and those looking at OpenSim aspects of the viewers.
>
> I am a Firestorm (SL+OS version) user myself mostly but also for testing
> and specialised use Singularity, Alchemy, Kokoa, CtrlAltStudio (a Firestorm
> variant for 3D stereo and Oculus) as I use a lot of different grids and
> Second Life. Just as one example of all the viewer developments, for those
> watching the Firestorm commits and issue tracker it is extremely active...
> and although their approach is to have quite a long time between releases
> there is a LOT of testing and feedback with beta testing groups and pre
> release candidates for those signing up to the groups that test those.  The
> next Firestorm 4.7.5 for example has been in active testing for some time
> and reached a Release Candidate stage in the last few days.
>
> I do try to raise issues or add comments on the Firestorm JIRA to raise
> coordination issues, cross posting Firestorm JIRA and OpenSim Mantis issues
> between them, and I have found they are addressed, commented on or looked
> at almost instantly.  I would encourage everyone else interested in any
> specific viewer to do that.  Its the key way viewer folks can get to know
> what is happening in OpenSim-land, though quite a few of the viewer devs of
> course also track or contribute to OpenSim.
>
>
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-- 
Michael Emory Cerquoni
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