[Opensim-dev] Still on Sim and Phys Frames per Second (FPS)
Ai Austin
ai.ai.austin at gmail.com
Tue Nov 10 16:38:59 UTC 2015
Ai Austin write:
>We ought to try to work with viewer developers to ensure their
>OpenSim variant or code adjustments can properly can do things with
>accurate stats. Melanie has made some suggestions of having
>capabilities or parameters that can be communicated to viewers for
>reporting the expected frame rates. Do we need to call it a "fudge
>factor" - or just an anticipated rate for "average"? Communicating
>grid and sim properties to the viewer is becoming more common for a
>range of things that are not in SL.
Shy Robbiani wrote:
>If we must have this user configurable then, instead of a fudge
>factor value it should be a simple boolean setting such as;
>ShowArtificiallyInflatedAndIncorrectFPS = false;
>ShowArtificiallyInflatedAndIncorrectFPS = true;
>
>On my grid I have made it a point to inform everyone that the
>calculated lag indicator is broken and the 11FPS is in the correct
>and normal value.
I was getting at something like this in my contribution to the
discussion... but not perpetuating, as viewers develop, the wrong lag
computation in the case of OpenSim... i.e. preferring something like...
NormalFPS=10.666667
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