[Opensim-dev] PhysX Development

Glenn Martin gamucf at gmail.com
Tue Aug 11 01:35:28 UTC 2015


That's an interesting idea.  We are trying to maximize performance, so we
have been writing a simple C#/C++ wrapper that will leave the native stuff
on the C++ side and keep the calls from OpenSim pretty straight-forward.
I'm going to look at the php idea for later uses, though!

Glenn




On Mon, Aug 10, 2015 at 6:39 PM, Myron Curtis <myronjc at virtualworldsgrid.com
> wrote:

> Could you use PHP as the wrapper?
>
>
>
> *From:* opensim-dev-bounces at opensimulator.org [mailto:
> opensim-dev-bounces at opensimulator.org] *On Behalf Of *Louden, Robert
> *Sent:* Monday, August 10, 2015 2:46 PM
> *To:* opensim-dev at opensimulator.org
> *Subject:* [Opensim-dev] PhysX Development
>
>
>
> Hello! I am part of the team working on the PhysX implementation at the
> University of Central Florida's Institute for Simulation & Training, along
> side with the MOSES team. Specifically, I am currently part of the PhysX
> plugin development for OpenSim.
>
>
>
> Originally, we attempted to use PhysX.Net, a C# wrapper for the PhysX
> library, in order to integrate PhysX into OpenSim. However, PhysX.Net uses
> C++/CLI and, by default, will compile into a mixed-assembly of managed and
> native code, which is not supported by Mono. Our goal is to allow for
> portability on all systems so we worked on updating PhysX.Net to compile
> entirely in managed code. Unfortunately, we could not link the new, purely
> managed, PhysX.Net project with the native libraries of PhysX.
>
>
>
> We have since started development on our own wrapper. It is being built in
> C++ and will expose key methods that the PhysX plugin will import for use,
> similar to BulletSim's implementation.
>
>
>
>
>
> Robert Louden
>
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> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
>
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