[Opensim-dev] PhysX Development
Melanie
melanie at t-data.com
Tue Aug 11 01:46:50 UTC 2015
I believe I'm confident in saying that there would be significant
resistance to adding yet another language/environment dependency to
OpenSim.
- Melanie
On 11/08/2015 03:35, Glenn Martin wrote:
> That's an interesting idea. We are trying to maximize performance, so we
> have been writing a simple C#/C++ wrapper that will leave the native stuff
> on the C++ side and keep the calls from OpenSim pretty straight-forward.
> I'm going to look at the php idea for later uses, though!
>
> Glenn
>
>
>
>
> On Mon, Aug 10, 2015 at 6:39 PM, Myron Curtis <myronjc at virtualworldsgrid.com
>> wrote:
>
>> Could you use PHP as the wrapper?
>>
>>
>>
>> *From:* opensim-dev-bounces at opensimulator.org [mailto:
>> opensim-dev-bounces at opensimulator.org] *On Behalf Of *Louden, Robert
>> *Sent:* Monday, August 10, 2015 2:46 PM
>> *To:* opensim-dev at opensimulator.org
>> *Subject:* [Opensim-dev] PhysX Development
>>
>>
>>
>> Hello! I am part of the team working on the PhysX implementation at the
>> University of Central Florida's Institute for Simulation & Training, along
>> side with the MOSES team. Specifically, I am currently part of the PhysX
>> plugin development for OpenSim.
>>
>>
>>
>> Originally, we attempted to use PhysX.Net, a C# wrapper for the PhysX
>> library, in order to integrate PhysX into OpenSim. However, PhysX.Net uses
>> C++/CLI and, by default, will compile into a mixed-assembly of managed and
>> native code, which is not supported by Mono. Our goal is to allow for
>> portability on all systems so we worked on updating PhysX.Net to compile
>> entirely in managed code. Unfortunately, we could not link the new, purely
>> managed, PhysX.Net project with the native libraries of PhysX.
>>
>>
>>
>> We have since started development on our own wrapper. It is being built in
>> C++ and will expose key methods that the PhysX plugin will import for use,
>> similar to BulletSim's implementation.
>>
>>
>>
>>
>>
>> Robert Louden
>>
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>>
>>
>
>
>
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