[Opensim-dev] PhysX Development

Myron Curtis myronjc at virtualworldsgrid.com
Mon Aug 10 22:39:10 UTC 2015


Could you use PHP as the wrapper?

 

From: opensim-dev-bounces at opensimulator.org
[mailto:opensim-dev-bounces at opensimulator.org] On Behalf Of Louden, Robert
Sent: Monday, August 10, 2015 2:46 PM
To: opensim-dev at opensimulator.org
Subject: [Opensim-dev] PhysX Development

 

Hello! I am part of the team working on the PhysX implementation at the
University of Central Florida's Institute for Simulation & Training, along
side with the MOSES team. Specifically, I am currently part of the PhysX
plugin development for OpenSim.

 

Originally, we attempted to use PhysX.Net, a C# wrapper for the PhysX
library, in order to integrate PhysX into OpenSim. However, PhysX.Net uses
C++/CLI and, by default, will compile into a mixed-assembly of managed and
native code, which is not supported by Mono. Our goal is to allow for
portability on all systems so we worked on updating PhysX.Net to compile
entirely in managed code. Unfortunately, we could not link the new, purely
managed, PhysX.Net project with the native libraries of PhysX.

 

We have since started development on our own wrapper. It is being built in
C++ and will expose key methods that the PhysX plugin will import for use,
similar to BulletSim's implementation.

 

 

Robert Louden

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