[Opensim-dev] varregion terrain loading limited by view distance
Todd Adams
ta2025 at gmail.com
Wed Jun 4 10:22:01 UTC 2014
any way to blur / fade / haze / blend the view out to the view distance or
slightly beyond in a buffer zone to make view more realistic and similar to
other games?
On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <ste at smxy.org> wrote:
>
> I don't believe you've added that terrain setting to the
OpenSimDefaults.ini file yet. You probably should, with it set to false,
before you forget. :)
>
> -ste
>
>
> On 6/4/14, 12:02 AM, Mister Blue wrote:
>>
>> The terrain patches are sent for the view distance plus 50m. If there is
more land after that, that terrain won't be sent until you move. While it
will show jaggy edges at the view distance, it will make you 8kx8k
varregions much more usable.
>>
>> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <nickyperian at gmail.com>
wrote:
>>>
>>> When I tested it appeared that with the avatar facing east the terrain
fill, while much improved, is south to north.
>>>
>>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged
edges at the draw distance boundary. Increasing the draw distance removes
the jagged edges.
>>>
>>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue <misterblue at misterblue.com>
wrote:
>>>>
>>>> For those using varregions, I just checked in a source update that, if
enabled, only sends terrain heightmap patches within the avatar's view
distance and also sends the terrain heightmap from the avatar outward (as
opposed to the lawn mower pattern).
>>>>
>>>> To enable this feature, add in your INI file:
>>>> [Terrain]
>>>> SendTerrainUpdatesByViewDistance = true
>>>>
>>>> For the moment, the feature is off by default until there has been
testing.
>>>>
>>>> -- mb
>
>
>
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