[Opensim-dev] varregion terrain loading limited by view distance
Shaun T. Erickson
ste at smxy.org
Wed Jun 4 04:50:54 UTC 2014
I don't believe you've added that terrain setting to the
OpenSimDefaults.ini file yet. You probably should, with it set to false,
before you forget. :)
-ste
On 6/4/14, 12:02 AM, Mister Blue wrote:
> The terrain patches are sent for the view distance plus 50m. If there
> is more land after that, that terrain won't be sent until you move.
> While it will show jaggy edges at the view distance, it will make you
> 8kx8k varregions much more usable.
>
> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <nickyperian at gmail.com
> <mailto:nickyperian at gmail.com>> wrote:
>
> When I tested it appeared that with the avatar facing east the
> terrain fill, while much improved, is south to north.
>
> Also, on a 1024x1024 and a draw distance less the 1024 there at
> jagged edges at the draw distance boundary. Increasing the draw
> distance removes the jagged edges.
>
> On Sat, May 31, 2014 at 2:39 PM, Mister Blue
> <misterblue at misterblue.com <mailto:misterblue at misterblue.com>> wrote:
>
> For those using varregions, I just checked in a source update
> that, if enabled, only sends terrain heightmap patches within
> the avatar's view distance and also sends the terrain
> heightmap from the avatar outward (as opposed to the lawn
> mower pattern).
>
> To enable this feature, add in your INI file:
> [Terrain]
> SendTerrainUpdatesByViewDistance = true
>
> For the moment, the feature is off by default until there has
> been testing.
>
> -- mb
>
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