[Opensim-dev] varregion terrain loading limited by view distance

Shaun T. Erickson ste at smxy.org
Wed Jun 4 04:50:54 UTC 2014


I don't believe you've added that terrain setting to the 
OpenSimDefaults.ini file yet. You probably should, with it set to false, 
before you forget. :)

-ste

On 6/4/14, 12:02 AM, Mister Blue wrote:
> The terrain patches are sent for the view distance plus 50m. If there 
> is more land after that, that terrain won't be sent until you move. 
> While it will show jaggy edges at the view distance, it will make you 
> 8kx8k varregions much more usable.
>
> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <nickyperian at gmail.com 
> <mailto:nickyperian at gmail.com>> wrote:
>
>     When I tested it appeared that with the avatar facing east the
>     terrain fill, while much improved, is south to north.
>
>     Also, on a 1024x1024 and a draw distance less the 1024 there at
>     jagged edges at the draw distance boundary. Increasing the draw
>     distance removes the jagged edges.
>
>     On Sat, May 31, 2014 at 2:39 PM, Mister Blue
>     <misterblue at misterblue.com <mailto:misterblue at misterblue.com>> wrote:
>
>         For those using varregions, I just checked in a source update
>         that, if enabled, only sends terrain heightmap patches within
>         the avatar's view distance and also sends the terrain
>         heightmap from the avatar outward (as opposed to the lawn
>         mower pattern).
>
>         To enable this feature, add in your INI file:
>             [Terrain]
>         SendTerrainUpdatesByViewDistance = true
>
>         For the moment, the feature is off by default until there has
>         been testing.
>
>         -- mb
>

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