<p dir="ltr">any way to blur / fade / haze / blend the view out to the view distance or slightly beyond in a buffer zone to make view more realistic and similar to other games?<br>
On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <<a href="mailto:ste@smxy.org">ste@smxy.org</a>> wrote:<br>
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> I don't believe you've added that terrain setting to the OpenSimDefaults.ini file yet. You probably should, with it set to false, before you forget. :)<br>
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> -ste<br>
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> On 6/4/14, 12:02 AM, Mister Blue wrote:<br>
>><br>
>> The terrain patches are sent for the view distance plus 50m. If there is more land after that, that terrain won't be sent until you move. While it will show jaggy edges at the view distance, it will make you 8kx8k varregions much more usable.<br>
>><br>
>> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <<a href="mailto:nickyperian@gmail.com">nickyperian@gmail.com</a>> wrote:<br>
>>><br>
>>> When I tested it appeared that with the avatar facing east the terrain fill, while much improved, is south to north.<br>
>>><br>
>>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged edges at the draw distance boundary. Increasing the draw distance removes the jagged edges.<br>
>>><br>
>>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue <<a href="mailto:misterblue@misterblue.com">misterblue@misterblue.com</a>> wrote:<br>
>>>><br>
>>>> For those using varregions, I just checked in a source update that, if enabled, only sends terrain heightmap patches within the avatar's view distance and also sends the terrain heightmap from the avatar outward (as opposed to the lawn mower pattern).<br>
>>>><br>
>>>> To enable this feature, add in your INI file:<br>
>>>> Â Â [Terrain]<br>
>>>> Â Â Â Â SendTerrainUpdatesByViewDistance = true<br>
>>>><br>
>>>> For the moment, the feature is off by default until there has been testing.<br>
>>>><br>
>>>> -- mb<br>
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