[Opensim-dev] Testing Bullet physics engine version 2.82
Mister Blue
misterblue at misterblue.com
Thu Aug 28 03:51:52 UTC 2014
I will take that as a favorable vote. I'm working on a OSX version
(hopefully to fix the memory overflows there) and, once that is going, I'll
make this new BulletSim the default.
On Tue, Aug 26, 2014 at 1:43 PM, Zadark Portal <zadarkportal at gmail.com>
wrote:
> Running continuously bullet-2.82 update since commit 7ba3b88f
>
> 2 target systems:
> 1) standalone configuration, 32 bit Fedora 19 locally compiled mono 3.6.0
> 2) Var region grid configuration. 32 bit Fedora 20 locally compiled mono
> 3.6.0
>
> There are objects with physics enabled, but nothing more exotic than
> dangling chains.
>
> To date there have been no known issues.
>
> Git log
> commit 7ba3b88fb66de8c22ae1e067224b40214c23957c
> Merge: 28ef6f8 4e03d35
> Author: Robert Adams <misterblue at misterblue.com>
> Date: Thu Aug 21 06:36:19 2014 -0700
>
> Merge branch 'master' into bullet-2.82
>
> Trust you find useful
> Z
>
>
> On 19 August 2014 00:11, Mister Blue <misterblue at misterblue.com> wrote:
>
>> I've added to the OpenSimulator git repository a new branch
>> 'bullet-2.82' which is the 'master' branch with BulletSim updated to use
>> Bullet physics engine 2.82. While you shouldn't notice any functional
>> changes, one addition to this release is a compound-to-compound collision
>> algorithm which should make mesh collisions perform a little quicker.
>>
>> I don't want to just drop this into 'master' so, if people could test I
>> would appreciate feedback on its functionality. I will also periodically
>> update that branch to 'master' so the branch 'bullet-2.82' should stay
>> roughly master+new bullet.
>>
>> -- mb
>>
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>>
>
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