<div dir="ltr">I will take that as a favorable vote. I'm working on a OSX version (hopefully to fix the memory overflows there) and, once that is going, I'll make this new BulletSim the default.</div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Tue, Aug 26, 2014 at 1:43 PM, Zadark Portal <span dir="ltr"><<a href="mailto:zadarkportal@gmail.com" target="_blank">zadarkportal@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div dir="ltr">Running continuously bullet-2.82 update since commit 7ba3b88f<div><br></div><div>2 target systems:</div><div>1) standalone configuration, 32 bit Fedora 19 locally compiled mono 3.6.0</div><div>2) Var region grid configuration. 32 bit Fedora 20 locally compiled mono 3.6.0</div>
<div><br><div>There are objects with physics enabled, but nothing more exotic than dangling chains.</div><div><br></div><div>To date there have been no known issues.</div><div><br></div><div>Git log</div><div><div>commit 7ba3b88fb66de8c22ae1e067224b40214c23957c</div>
<div>Merge: 28ef6f8 4e03d35</div><div>Author: Robert Adams <<a href="mailto:misterblue@misterblue.com" target="_blank">misterblue@misterblue.com</a>></div><div>Date: Thu Aug 21 06:36:19 2014 -0700</div><div><br></div>
<div> Merge branch 'master' into bullet-2.82</div>
</div></div><div><br></div><div>Trust you find useful</div><div>Z</div></div><div class="gmail_extra"><br><br><div class="gmail_quote"><div><div class="h5">On 19 August 2014 00:11, Mister Blue <span dir="ltr"><<a href="mailto:misterblue@misterblue.com" target="_blank">misterblue@misterblue.com</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5"><div dir="ltr">I've added to the OpenSimulator git repository a new branch 'bullet-2.82' which is the 'master' branch with BulletSim updated to use Bullet physics engine 2.82. While you shouldn't notice any functional changes, one addition to this release is a compound-to-compound collision algorithm which should make mesh collisions perform a little quicker.<div>
<br></div><div>I don't want to just drop this into 'master' so, if people could test I would appreciate feedback on its functionality. I will also periodically update that branch to 'master' so the branch 'bullet-2.82' should stay roughly master+new bullet.</div>
<span><font color="#888888">
<div><br></div><div>-- mb</div></font></span></div>
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