[Opensim-dev] Testing Bullet physics engine version 2.82

Zadark Portal zadarkportal at gmail.com
Tue Aug 26 20:43:31 UTC 2014


Running continuously bullet-2.82 update since commit 7ba3b88f

2 target systems:
1) standalone configuration, 32 bit Fedora 19 locally compiled mono 3.6.0
2) Var region grid configuration. 32 bit Fedora 20 locally compiled mono
3.6.0

There are objects with physics enabled, but nothing more exotic than
dangling chains.

To date there have been no known issues.

Git log
commit 7ba3b88fb66de8c22ae1e067224b40214c23957c
Merge: 28ef6f8 4e03d35
Author: Robert Adams <misterblue at misterblue.com>
Date:   Thu Aug 21 06:36:19 2014 -0700

    Merge branch 'master' into bullet-2.82

Trust you find useful
Z


On 19 August 2014 00:11, Mister Blue <misterblue at misterblue.com> wrote:

> I've added  to the OpenSimulator git repository a new branch 'bullet-2.82'
> which is the 'master' branch with BulletSim updated to use Bullet physics
> engine 2.82. While you shouldn't notice any functional changes, one
> addition to this release is a compound-to-compound collision algorithm
> which should make mesh collisions perform a little quicker.
>
> I don't want to just drop this into 'master' so, if people could test I
> would appreciate feedback on its functionality.  I will also periodically
> update that branch to 'master' so the branch 'bullet-2.82' should stay
> roughly master+new bullet.
>
> -- mb
>
> _______________________________________________
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> Opensim-dev at opensimulator.org
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>
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