[Opensim-dev] thinking about a viewer

Butch Arnold butch.arnold at 3rdrockgrid.com
Tue Aug 12 04:09:24 UTC 2014


+1 for WebGL from me!

On 8/11/2014 9:07 PM, Mister Blue wrote:
> There is a lot of WebGL stuff happening out there. I thought I'd mash 
> some existing code together and create a simple viewer to generate 
> some test numbers and proof points, but it seems that every time I 
> click on another link I find another amazing WebGL project.
>
> Some samples:
> Blend4Web (http://www.blend4web.com/en/). A small company that makes a 
> Blender plugin and a browser view. You build your world in Blender and 
> can output html or js and then walk around in your world in the 
> browser viewer. The viewer itself is GPL.
> Cesium (http://cesiumjs.org/) Cesium is a JavaScript library for 
> creating 3D globes and 2D maps in a web browser without a plugin. It 
> uses WebGL for hardware-accelerated graphics, and is cross-platform, 
> cross-browser, and tuned for dynamic-data visualization. Cesium is 
> open source under the Apache 2.0 license. If you go to the site above, 
> you orbit with the ISS.
>
> Also fun talks at Siggraph next month:
> *Progressive Streaming of Compressed 3D Graphics in a Web Browser*
> A solution for fast progressive streaming and visualization of 
> compressed 3D graphics on the web. The approach relies on a dedicated 
> progressive-compression algorithm and a plugin-free solution for 
> streaming, decoding, and visualization by the web browser, which 
> relies on an optimized parallel JavaScript/WebGL implementation. 
> (Guillaume Lavoué,Université de Lyon, LIRIS CNRS)
> *Earth in Google Maps: Rendering Trillions of Triangles in JavaScript*
> This talk gives an overview of the rendering technology used to render 
> Google Earth's massive dataset in a web browser using JavaScript and 
> WebGL. (Janne Kontkanen, Evan Parker; Google Inc.)
>
> The WebGL area has matured a lot since I last looked at it a year or 
> two ago.
>
> Just had to share.
>
>
> On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <marceled9 at gmail.com 
> <mailto:marceled9 at gmail.com>> wrote:
>
>     There are a lot of double buttons and menu options in the current
>     viewers.
>     For instance the top bar has got the parcel name and so does the
>     second bar. (inlcusive all the restrictions buttons ... double ...)
>
>     The bottom bar starts with the Nearby chat button ... wich does
>     exactly the same as the balloon button.
>
>     Wow that certainly adds to the complexity.
>
>     It would be better to get complete get rid of the ui, by making a
>     second window with just all the buttons seperate from viewer
>     window. Just the black top bar with the region and current opensim
>     name would remain.
>
>     Maybe even an UI app for on the ipad or android can be made. (wich
>     would then direct communicate with the viewer window)
>
>
>
>
>
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>
>
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