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+1 for WebGL from me!<br>
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On 8/11/2014 9:07 PM, Mister Blue wrote:<br>
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<div dir="ltr">There is a lot of WebGL stuff happening out there.
I thought I'd mash some existing code together and create a
simple viewer to generate some test numbers and proof points,
but it seems that every time I click on another link I find
another amazing WebGL project.
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<div>Some samples:</div>
<div>Blend4Web (<a moz-do-not-send="true"
href="http://www.blend4web.com/en/"
style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium">http://www.blend4web.com/en/</a>).
A small company that makes a Blender plugin and a browser
view. You build your world in Blender and can output html or
js and then walk around in your world in the browser viewer.
The viewer itself is GPL.</div>
<div>Cesium (<a moz-do-not-send="true"
href="http://cesiumjs.org/"
style="font-family:Tahoma;text-align:-webkit-auto;font-size:medium">http://cesiumjs.org/</a>) Cesium
is a JavaScript library for creating 3D globes and 2D maps in
a web browser without a plugin. It uses WebGL for
hardware-accelerated graphics, and is cross-platform,
cross-browser, and tuned for dynamic-data visualization.
Cesium is open source under the Apache 2.0 license. If you go
to the site above, you orbit with the ISS.</div>
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<div>Also fun talks at Siggraph next month:</div>
<div><b>Progressive Streaming of Compressed 3D Graphics in a Web
Browser</b><br>
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<div>A solution for fast progressive streaming and visualization
of compressed 3D graphics on the web. The approach relies on a
dedicated progressive-compression algorithm and a plugin-free
solution for streaming, decoding, and visualization by the web
browser, which relies on an optimized parallel
JavaScript/WebGL implementation. (Guillaume Lavoué,Université
de Lyon, LIRIS CNRS)</div>
<div><b>Earth in Google Maps: Rendering Trillions of Triangles
in JavaScript</b><br>
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<div>This talk gives an overview of the rendering technology
used to render Google Earth’s massive dataset in a web browser
using JavaScript and WebGL. (Janne Kontkanen, Evan Parker;
Google Inc.)</div>
<div><br>
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<div>The WebGL area has matured a lot since I last looked at it
a year or two ago.</div>
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<div>Just had to share.</div>
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<div class="gmail_extra"><br>
<br>
<div class="gmail_quote">On Mon, Aug 11, 2014 at 3:32 PM, M.E.
Verhagen <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:marceled9@gmail.com" target="_blank">marceled9@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
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<div dir="ltr">There are a lot of double buttons and menu
options in the current viewers.
<div> </div>
<div>For instance the top bar has got the parcel name and
so does the second bar. (inlcusive all the restrictions
buttons ... double ...)</div>
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<div>The bottom bar starts with the Nearby chat button ...
wich does exactly the same as the balloon button. </div>
<div><br>
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<div>Wow that certainly adds to the complexity.</div>
<div><br>
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<div>It would be better to get complete get rid of the ui,
by making a second window with just all the buttons
seperate from viewer window. Just the black top bar with
the region and current opensim name would remain. </div>
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<div>Maybe even an UI app for on the ipad or android can
be made. (wich would then direct communicate with the
viewer window) </div>
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