[Opensim-dev] thinking about a viewer

Frank Nichols j.frank.nichols at gmail.com
Tue Aug 12 02:06:03 UTC 2014


Imagine diving into a pool of water like that in your VW.


On Mon, Aug 11, 2014 at 10:04 PM, Frank Nichols <j.frank.nichols at gmail.com>
wrote:

> This is nothing compared to the others, but be SURE to include this kind
> of water ( also WebGL ) - :)
>
> http://www.chromeexperiments.com/detail/webgl-water-simulation/
>
>
> On Mon, Aug 11, 2014 at 9:07 PM, Mister Blue <misterblue at misterblue.com>
> wrote:
>
>> There is a lot of WebGL stuff happening out there. I thought I'd mash
>> some existing code together and create a simple viewer to generate some
>> test numbers and proof points, but it seems that every time I click on
>> another link I find another amazing WebGL project.
>>
>> Some samples:
>> Blend4Web (http://www.blend4web.com/en/). A small company that makes a
>> Blender plugin and a browser view. You build your world in Blender and can
>> output html or js and then walk around in your world in the browser viewer.
>> The viewer itself is GPL.
>> Cesium (http://cesiumjs.org/) Cesium is a JavaScript library for
>> creating 3D globes and 2D maps in a web browser without a plugin. It uses
>> WebGL for hardware-accelerated graphics, and is cross-platform,
>> cross-browser, and tuned for dynamic-data visualization. Cesium is open
>> source under the Apache 2.0 license. If you go to the site above, you orbit
>> with the ISS.
>>
>> Also fun talks at Siggraph next month:
>> *Progressive Streaming of Compressed 3D Graphics in a Web Browser*
>> A solution for fast progressive streaming and visualization of compressed
>> 3D graphics on the web. The approach relies on a dedicated
>> progressive-compression algorithm and a plugin-free solution for streaming,
>> decoding, and visualization by the web browser, which relies on an
>> optimized parallel JavaScript/WebGL implementation. (Guillaume
>> Lavoué,Université de Lyon, LIRIS CNRS)
>> *Earth in Google Maps: Rendering Trillions of Triangles in JavaScript*
>> This talk gives an overview of the rendering technology used to render
>> Google Earth’s massive dataset in a web browser using JavaScript and WebGL.
>> (Janne Kontkanen, Evan Parker; Google Inc.)
>>
>> The WebGL area has matured a lot since I last looked at it a year or two
>> ago.
>>
>> Just had to share.
>>
>>
>> On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <marceled9 at gmail.com>
>> wrote:
>>
>>> There are a lot of double buttons and menu options in the current
>>> viewers.
>>>
>>> For instance the top bar has got the parcel name and so does the second
>>> bar. (inlcusive all the restrictions buttons ... double ...)
>>>
>>> The bottom bar starts with the Nearby chat button ... wich does exactly
>>> the same as the balloon button.
>>>
>>> Wow that certainly adds to the complexity.
>>>
>>> It would be better to get complete get rid of the ui, by making a second
>>> window with just all the buttons seperate from viewer window. Just the
>>> black top bar with the region and current opensim name would remain.
>>>
>>> Maybe even an UI app for on the ipad or android can be made. (wich would
>>> then direct communicate with the viewer window)
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at opensimulator.org
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>
>>>
>>
>> _______________________________________________
>> Opensim-dev mailing list
>> Opensim-dev at opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20140811/04eea848/attachment-0001.html>


More information about the Opensim-dev mailing list