[Opensim-dev] thinking about a viewer

Frank Nichols j.frank.nichols at gmail.com
Tue Aug 12 02:04:52 UTC 2014


This is nothing compared to the others, but be SURE to include this kind of
water ( also WebGL ) - :)

http://www.chromeexperiments.com/detail/webgl-water-simulation/


On Mon, Aug 11, 2014 at 9:07 PM, Mister Blue <misterblue at misterblue.com>
wrote:

> There is a lot of WebGL stuff happening out there. I thought I'd mash some
> existing code together and create a simple viewer to generate some test
> numbers and proof points, but it seems that every time I click on another
> link I find another amazing WebGL project.
>
> Some samples:
> Blend4Web (http://www.blend4web.com/en/). A small company that makes a
> Blender plugin and a browser view. You build your world in Blender and can
> output html or js and then walk around in your world in the browser viewer.
> The viewer itself is GPL.
> Cesium (http://cesiumjs.org/) Cesium is a JavaScript library for creating
> 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for
> hardware-accelerated graphics, and is cross-platform, cross-browser, and
> tuned for dynamic-data visualization. Cesium is open source under the
> Apache 2.0 license. If you go to the site above, you orbit with the ISS.
>
> Also fun talks at Siggraph next month:
> *Progressive Streaming of Compressed 3D Graphics in a Web Browser*
> A solution for fast progressive streaming and visualization of compressed
> 3D graphics on the web. The approach relies on a dedicated
> progressive-compression algorithm and a plugin-free solution for streaming,
> decoding, and visualization by the web browser, which relies on an
> optimized parallel JavaScript/WebGL implementation. (Guillaume
> Lavoué,Université de Lyon, LIRIS CNRS)
> *Earth in Google Maps: Rendering Trillions of Triangles in JavaScript*
> This talk gives an overview of the rendering technology used to render
> Google Earth’s massive dataset in a web browser using JavaScript and WebGL.
> (Janne Kontkanen, Evan Parker; Google Inc.)
>
> The WebGL area has matured a lot since I last looked at it a year or two
> ago.
>
> Just had to share.
>
>
> On Mon, Aug 11, 2014 at 3:32 PM, M.E. Verhagen <marceled9 at gmail.com>
> wrote:
>
>> There are a lot of double buttons and menu options in the current viewers.
>>
>> For instance the top bar has got the parcel name and so does the second
>> bar. (inlcusive all the restrictions buttons ... double ...)
>>
>> The bottom bar starts with the Nearby chat button ... wich does exactly
>> the same as the balloon button.
>>
>> Wow that certainly adds to the complexity.
>>
>> It would be better to get complete get rid of the ui, by making a second
>> window with just all the buttons seperate from viewer window. Just the
>> black top bar with the region and current opensim name would remain.
>>
>> Maybe even an UI app for on the ipad or android can be made. (wich would
>> then direct communicate with the viewer window)
>>
>>
>>
>>
>>
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>>
>>
>
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