[Opensim-dev] thinking about a viewer
Butch Arnold
butch.arnold at 3rdrockgrid.com
Tue Aug 5 03:55:06 UTC 2014
+1 Revolutionary
WebGL?
On 8/4/2014 10:06 PM, Frank Nichols wrote:
> I am all for revolutionary, but the issue would be that a method of
> bringing legacy users along for the ride "easily". I do think that
> running on "enhanced" 10 year old technology is not in our best
> interest for 10 years from now. The longer we wait to upgrade, the
> bigger the bump is going to be and the more people that are going to
> bail and move on to one of the alternatives.
>
> What OS has is the ability for "anyone" to run a sim on their machine
> at home to "anyone" renting a server(s) to run a grid of almost any
> practical size. You can start small and get your feet wet and grow and
> how you grow is up to you. Most other solutions (except forks) don't
> offer that accessibility. I would hope that a new viewer would bring
> with it new server functionality - to solve some issues. For example,
> probably 95% [SWAG] of support issues for new users trying to run
> their sim at home revolves around the modem/router issues... Would be
> nice if it wasn't so.
>
>
>
> On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <misterblue at misterblue.com
> <mailto:misterblue at misterblue.com>> wrote:
>
> I've been seriously thinking about creating a new viewer project.
> But with Maria's survey[1] and all the different virtual world
> announcements happening and the lively OpenSimulator vs Unity
> discussion on the opensim-user list, I'd like to open up the
> discussion to the OpenSimulator development community[2].
>
> LL is making a new world and viewer (closed and proprietary as far
> as I know). HighFidelity is making a new world and viewer (open
> source with commercial 'grid services'). Unity 5 will have a
> multi-platform web viewer and a new multi-user backend (pricing
> not announced). There are various wonderful open source virtual
> world projects (realXtend, Virtual World Framework, ...) as well
> as many emerging technologies (xml3d, html5, asm.js). There are
> several forks of OpenSimulator (Aurora, ArribaSim, ...) that have
> made many enhancements to the base system. Add to that several
> successful virtual worlds build on OpenSimulator (inWorldz,
> Anvination, Kitely, ...) as well as a few packaged distributions
> of OpenSimulator (Diva, ...). Add to that the many SL/OpenSim
> third party viewers based on the LL viewer. And that's just in our
> sphere. There is much more happening in the gaming and education
> and training communities.
>
> So, what could a new viewer add to the mix? Whatever a new view
> does, it approaches the question of what OpenSimulator should be
> three years from now.
>
> For me, there are two basic choices[3]: evolutionary change or
> revolutionary change.
>
> Evolutionary change says to build on existing OpenSimulator. Make
> due with the existing LLLP (Linden Lab Legacy Protocol) and
> improve vehicles, make installation and use easier and add an
> easier to use and improve viewer.
>
> Revolutionary change would be striking off on a new virtual world
> architecture. It could have LLLP support but only for downward
> compatibility and to keep that community and content. But other
> questions arise: How would one build a viewer/virtual world where
> a HiFi avatar could stand next to a SL avatar? How could content
> be delivered to a viewer so it is displayable but is not in the
> original, copyable form? How to leverage the distribution and
> power of 'the cloud'[4]? How could one make hypergridable grids
> across the many virtual worlds?
>
> What do you think? Evolution or revolution?
>
> -- mb
>
> [1]
> http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/
> [2] I see this expanding to other forums eventually.
> [3] With a lot of gray area in between
> [4] I'm always amazed by Google Maps -- it displays the map with
> traffic overlays and I can zoom in and out with almost immediate
> response. Why can't a virtual world viewer do that?
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org <mailto:Opensim-dev at opensimulator.org>
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>
>
>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20140804/549cc67e/attachment-0001.html>
More information about the Opensim-dev
mailing list