[Opensim-dev] thinking about a viewer

Butch Arnold butch.arnold at 3rdrockgrid.com
Tue Aug 5 03:55:06 UTC 2014


+1 Revolutionary
WebGL?


On 8/4/2014 10:06 PM, Frank Nichols wrote:
> I am all for revolutionary, but the issue would be that a method of 
> bringing legacy users along for the ride "easily". I do think that 
> running on "enhanced" 10 year old technology is not in our best 
> interest for 10 years from now. The longer we wait to upgrade, the 
> bigger the bump is going to be and the more people that are going to 
> bail and move on to one of the alternatives.
>
> What OS has is the ability for "anyone" to run a sim on their machine 
> at home to "anyone" renting a server(s) to run a grid of almost any 
> practical size. You can start small and get your feet wet and grow and 
> how you grow is up to you. Most other solutions (except forks) don't 
> offer that accessibility. I would hope that a new viewer would bring 
> with it new server functionality - to solve some issues. For example, 
> probably 95% [SWAG] of support issues for new users trying to run 
> their sim at home revolves around the modem/router issues... Would be 
> nice if it wasn't so.
>
>
>
> On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <misterblue at misterblue.com 
> <mailto:misterblue at misterblue.com>> wrote:
>
>     I've been seriously thinking about creating a new viewer project.
>     But with Maria's survey[1] and all the different virtual world
>     announcements happening and the lively OpenSimulator vs Unity
>     discussion on the opensim-user list, I'd like to open up the
>     discussion to the OpenSimulator development community[2].
>
>     LL is making a new world and viewer (closed and proprietary as far
>     as I know). HighFidelity is making a new world and viewer (open
>     source with commercial 'grid services'). Unity 5 will have a
>     multi-platform web viewer and a new multi-user backend (pricing
>     not announced). There are various wonderful open source virtual
>     world projects (realXtend, Virtual World Framework, ...) as well
>     as many emerging technologies (xml3d, html5, asm.js). There are
>     several forks of OpenSimulator (Aurora, ArribaSim, ...) that have
>     made many enhancements to the base system. Add to that several
>     successful virtual worlds build on OpenSimulator (inWorldz,
>     Anvination, Kitely, ...) as well as a few packaged distributions
>     of OpenSimulator (Diva, ...). Add to that the many SL/OpenSim
>     third party viewers based on the LL viewer. And that's just in our
>     sphere. There is much more happening in the gaming and education
>     and training communities.
>
>     So, what could a new viewer add to the mix? Whatever a new view
>     does, it approaches the question of what OpenSimulator should be
>     three years from now.
>
>     For me, there are two basic choices[3]: evolutionary change or
>     revolutionary change.
>
>     Evolutionary change says to build on existing OpenSimulator. Make
>     due with the existing LLLP (Linden Lab Legacy Protocol) and
>     improve vehicles, make installation and use easier and add an
>     easier to use and improve viewer.
>
>     Revolutionary change would be striking off on a new virtual world
>     architecture. It could have LLLP support but only for downward
>     compatibility and to keep that community and content. But other
>     questions arise: How would one build a viewer/virtual world where
>     a HiFi avatar could stand next to a SL avatar? How could content
>     be delivered to a viewer so it is displayable but is not in the
>     original, copyable form? How to leverage the distribution and
>     power of 'the cloud'[4]? How could one make hypergridable grids
>     across the many virtual worlds?
>
>     What do you  think? Evolution or revolution?
>
>     -- mb
>
>     [1]
>     http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/
>     [2] I see this expanding to other forums eventually.
>     [3] With a lot of gray area in between
>     [4] I'm always amazed by Google Maps -- it displays the map with
>     traffic overlays and I can zoom in and out with almost immediate
>     response. Why can't a virtual world viewer do that?
>
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>
>
>
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