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+1 Revolutionary<br>
WebGL?<br>
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On 8/4/2014 10:06 PM, Frank Nichols wrote:<br>
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<div dir="ltr">I am all for revolutionary, but the issue would be
that a method of bringing legacy users along for the ride
"easily". I do think that running on "enhanced" 10 year old
technology is not in our best interest for 10 years from now.
The longer we wait to upgrade, the bigger the bump is going to
be and the more people that are going to bail and move on to one
of the alternatives.<br>
<br>
What OS has is the ability for "anyone" to run a sim on their
machine at home to "anyone" renting a server(s) to run a grid of
almost any practical size. You can start small and get your feet
wet and grow and how you grow is up to you. Most other solutions
(except forks) don't offer that accessibility. I would hope that
a new viewer would bring with it new server functionality - to
solve some issues. For example, probably 95% [SWAG] of support
issues for new users trying to run their sim at home revolves
around the modem/router issues... Would be nice if it wasn't so.
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<div class="gmail_quote">On Mon, Aug 4, 2014 at 9:08 PM, Mister
Blue <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:misterblue@misterblue.com" target="_blank">misterblue@misterblue.com</a>></span>
wrote:<br>
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<div dir="ltr">I've been seriously thinking about creating a
new viewer project. But with Maria's survey[1] and all the
different virtual world announcements happening and the
lively OpenSimulator vs Unity discussion on the
opensim-user list, I'd like to open up the discussion to
the OpenSimulator development community[2].
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<div>LL is making a new world and viewer (closed and
proprietary as far as I know). HighFidelity is making a
new world and viewer (open source with commercial 'grid
services'). Unity 5 will have a multi-platform web
viewer and a new multi-user backend (pricing not
announced). There are various wonderful open source
virtual world projects (realXtend, Virtual World
Framework, ...) as well as many emerging technologies
(xml3d, html5, asm.js). There are several forks of
OpenSimulator (Aurora, ArribaSim, ...) that have made
many enhancements to the base system. Add to that
several successful virtual worlds build on OpenSimulator
(inWorldz, Anvination, Kitely, ...) as well as a few
packaged distributions of OpenSimulator (Diva, ...). Add
to that the many SL/OpenSim third party viewers based on
the LL viewer. And that's just in our sphere. There is
much more happening in the gaming and education and
training communities.</div>
<div><br>
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<div>So, what could a new viewer add to the mix? Whatever
a new view does, it approaches the question of what
OpenSimulator should be three years from now.</div>
<div><br>
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<div>For me, there are two basic choices[3]: evolutionary
change or revolutionary change.</div>
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<div>Evolutionary change says to build on existing
OpenSimulator. Make due with the existing LLLP (Linden
Lab Legacy Protocol) and improve vehicles, make
installation and use easier and add an easier to use and
improve viewer.</div>
<div><br>
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<div>Revolutionary change would be striking off on a new
virtual world architecture. It could have LLLP support
but only for downward compatibility and to keep that
community and content. But other questions arise: How
would one build a viewer/virtual world where a HiFi
avatar could stand next to a SL avatar? How could
content be delivered to a viewer so it is displayable
but is not in the original, copyable form? How to
leverage the distribution and power of 'the cloud'[4]?
How could one make hypergridable grids across the many
virtual worlds?</div>
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<div>What do you think? Evolution or revolution?</div>
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<div>-- mb</div>
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<div>[1] <a moz-do-not-send="true"
href="http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/"
target="_blank">http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/</a></div>
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<div>[2] I see this expanding to other forums
eventually.</div>
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<div>[3] With a lot of gray area in between</div>
<div>[4] I'm always amazed by Google Maps -- it displays
the map with traffic overlays and I can zoom in and out
with almost immediate response. Why can't a virtual
world viewer do that?</div>
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