[Opensim-dev] thinking about a viewer
ssm2017
ssm2017 at gmail.com
Tue Aug 5 10:02:02 UTC 2014
Hello. Opensimulator could have a web player base on webgl to explore +
keep the classic viewer toi build
On Aug 5, 2014 5:55 AM, "Butch Arnold" <butch.arnold at 3rdrockgrid.com> wrote:
>
> +1 Revolutionary
> WebGL?
>
>
> On 8/4/2014 10:06 PM, Frank Nichols wrote:
>
> I am all for revolutionary, but the issue would be that a method of
> bringing legacy users along for the ride "easily". I do think that running
> on "enhanced" 10 year old technology is not in our best interest for 10
> years from now. The longer we wait to upgrade, the bigger the bump is going
> to be and the more people that are going to bail and move on to one of the
> alternatives.
>
> What OS has is the ability for "anyone" to run a sim on their machine at
> home to "anyone" renting a server(s) to run a grid of almost any practical
> size. You can start small and get your feet wet and grow and how you grow
> is up to you. Most other solutions (except forks) don't offer that
> accessibility. I would hope that a new viewer would bring with it new
> server functionality - to solve some issues. For example, probably 95%
> [SWAG] of support issues for new users trying to run their sim at home
> revolves around the modem/router issues... Would be nice if it wasn't so.
>
>
>
> On Mon, Aug 4, 2014 at 9:08 PM, Mister Blue <misterblue at misterblue.com>
> wrote:
>
>> I've been seriously thinking about creating a new viewer project. But
>> with Maria's survey[1] and all the different virtual world announcements
>> happening and the lively OpenSimulator vs Unity discussion on the
>> opensim-user list, I'd like to open up the discussion to the OpenSimulator
>> development community[2].
>>
>> LL is making a new world and viewer (closed and proprietary as far as I
>> know). HighFidelity is making a new world and viewer (open source with
>> commercial 'grid services'). Unity 5 will have a multi-platform web viewer
>> and a new multi-user backend (pricing not announced). There are various
>> wonderful open source virtual world projects (realXtend, Virtual World
>> Framework, ...) as well as many emerging technologies (xml3d, html5,
>> asm.js). There are several forks of OpenSimulator (Aurora, ArribaSim, ...)
>> that have made many enhancements to the base system. Add to that several
>> successful virtual worlds build on OpenSimulator (inWorldz, Anvination,
>> Kitely, ...) as well as a few packaged distributions of OpenSimulator
>> (Diva, ...). Add to that the many SL/OpenSim third party viewers based on
>> the LL viewer. And that's just in our sphere. There is much more happening
>> in the gaming and education and training communities.
>>
>> So, what could a new viewer add to the mix? Whatever a new view does,
>> it approaches the question of what OpenSimulator should be three years from
>> now.
>>
>> For me, there are two basic choices[3]: evolutionary change or
>> revolutionary change.
>>
>> Evolutionary change says to build on existing OpenSimulator. Make due
>> with the existing LLLP (Linden Lab Legacy Protocol) and improve vehicles,
>> make installation and use easier and add an easier to use and improve
>> viewer.
>>
>> Revolutionary change would be striking off on a new virtual world
>> architecture. It could have LLLP support but only for downward
>> compatibility and to keep that community and content. But other questions
>> arise: How would one build a viewer/virtual world where a HiFi avatar could
>> stand next to a SL avatar? How could content be delivered to a viewer so it
>> is displayable but is not in the original, copyable form? How to leverage
>> the distribution and power of 'the cloud'[4]? How could one make
>> hypergridable grids across the many virtual worlds?
>>
>> What do you think? Evolution or revolution?
>>
>> -- mb
>>
>> [1]
>> http://www.hypergridbusiness.com/2014/08/survey-better-vehicles-search-most-wanted-in-opensim/
>> [2] I see this expanding to other forums eventually.
>> [3] With a lot of gray area in between
>> [4] I'm always amazed by Google Maps -- it displays the map with traffic
>> overlays and I can zoom in and out with almost immediate response. Why
>> can't a virtual world viewer do that?
>>
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>>
>>
>
>
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