[Opensim-dev] Parcel Access Enforcement

James Stallings II james.stallings at gmail.com
Thu Apr 10 16:37:59 UTC 2014


I thought I recalled such a thing, been about as long since I looked at it
;)

Thanks Mel


James



On Thu, Apr 10, 2014 at 11:37 AM, Melanie <melanie at t-data.com> wrote:

> Yes. allow_forceful_banlines, I believe. Long time since I looked at it.
>
> - Melanie
>
> On 10/04/2014 18:33, James Stallings II wrote:
> > Quick question (related) is there a configuration point I'm missing that
> > enables 'forceful bans'?
> >
> >
> >
> > On Thu, Apr 10, 2014 at 11:30 AM, James Stallings II <
> > james.stallings at gmail.com> wrote:
> >
> >> I kinder suspected something to that effect. It goes without saying
> that a
> >> lot occurs during the login process than is immediately apparent when
> one
> >> sits and watches the consoles.
> >>
> >> Right now I'm leaning towards the previously-mentioned edge case.
> >>
> >>
> >> On Thu, Apr 10, 2014 at 11:29 AM, Melanie <melanie at t-data.com> wrote:
> >>
> >>> The QueryAccess is a pre-authorization. So the double call is
> >>> intentional and unavoidable.
> >>>
> >>> - Melanie
> >>>
> >>> On 10/04/2014 18:14, James Stallings II wrote:
> >>> > It would seem that the two invocations of the TestLandRestrictions
> >>> method
> >>> > in Scene occur in each of NewUserConnection and
> >>> > QueryAccess. EventManagerOnAvatarEnteringNewParcel is, fairly
> obviously,
> >>> > and event callback method; at this point I don't have but a guess
> where
> >>> > this might be called excepting from
> >>> > within EventManagerOnSignificantClientMovement.
> >>> >
> >>> > I'd like to think that the two calls to TestLandRestrictions in Scene
> >>> might
> >>> > be reduced to one; but I'm not yet convinced it is the way to go.
> >>> >
> >>> > More to follow.
> >>> >
> >>> > Cheers
> >>> >
> >>> >
> >>> >
> >>> > On Thu, Apr 10, 2014 at 10:59 AM, Robert A. Knop Jr. <
> rknop at pobox.com
> >>> >wrote:
> >>> >
> >>> >> On Thu, Apr 10, 2014 at 10:25:17AM -0500, James Stallings II wrote:
> >>> >> > And FWIW, last I hear adding log statements to code is a valid
> >>> >> > tried and true debugging method.
> >>> >>
> >>> >> I wish to subscribe all of my students in my programming class to
> your
> >>> >> newsletter.
> >>> >>
> >>> >> (The number of times I told them to print stuff to figure out where
> the
> >>> >> code was, and the number of times I told them to print in more
> places,
> >>> >> was phenomenal.  They got tired of hearing me say it, but somehow
> still
> >>> >> needed to hear it.)
> >>> >>
> >>> >> (They often needed similar guidance in figuring out how to use
> >>> >> breakpoints in debuggers.)
> >>> >>
> >>> >> -Rob
> >>> >>
> >>> >> --
> >>> >> --Rob Knop
> >>> >>   E-mail:    rknop at pobox.com
> >>> >>   Home Page: http://www.pobox.com/~rknop/
> >>> >>   Blog:      http://www.galacticinteractions.org/
> >>> >>
> >>> >> _______________________________________________
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> >>> >>
> >>> >
> >>> >
> >>> >
> >>> >
> >>> >
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> >>
> >>
> >>
> >> --
> >> ===================================
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> >>
> >>
> >
> >
> >
> >
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