[Opensim-dev] Parcel Access Enforcement

James Stallings II james.stallings at gmail.com
Thu Apr 10 16:43:15 UTC 2014


Mel, cant get a grep on allow_f* anywhere in the source tree, looks like it
has gone the way of the elves


On Thu, Apr 10, 2014 at 11:37 AM, James Stallings II <
james.stallings at gmail.com> wrote:

> I thought I recalled such a thing, been about as long since I looked at it
> ;)
>
> Thanks Mel
>
>
> James
>
>
>
> On Thu, Apr 10, 2014 at 11:37 AM, Melanie <melanie at t-data.com> wrote:
>
>> Yes. allow_forceful_banlines, I believe. Long time since I looked at it.
>>
>> - Melanie
>>
>> On 10/04/2014 18:33, James Stallings II wrote:
>> > Quick question (related) is there a configuration point I'm missing that
>> > enables 'forceful bans'?
>> >
>> >
>> >
>> > On Thu, Apr 10, 2014 at 11:30 AM, James Stallings II <
>> > james.stallings at gmail.com> wrote:
>> >
>> >> I kinder suspected something to that effect. It goes without saying
>> that a
>> >> lot occurs during the login process than is immediately apparent when
>> one
>> >> sits and watches the consoles.
>> >>
>> >> Right now I'm leaning towards the previously-mentioned edge case.
>> >>
>> >>
>> >> On Thu, Apr 10, 2014 at 11:29 AM, Melanie <melanie at t-data.com> wrote:
>> >>
>> >>> The QueryAccess is a pre-authorization. So the double call is
>> >>> intentional and unavoidable.
>> >>>
>> >>> - Melanie
>> >>>
>> >>> On 10/04/2014 18:14, James Stallings II wrote:
>> >>> > It would seem that the two invocations of the TestLandRestrictions
>> >>> method
>> >>> > in Scene occur in each of NewUserConnection and
>> >>> > QueryAccess. EventManagerOnAvatarEnteringNewParcel is, fairly
>> obviously,
>> >>> > and event callback method; at this point I don't have but a guess
>> where
>> >>> > this might be called excepting from
>> >>> > within EventManagerOnSignificantClientMovement.
>> >>> >
>> >>> > I'd like to think that the two calls to TestLandRestrictions in
>> Scene
>> >>> might
>> >>> > be reduced to one; but I'm not yet convinced it is the way to go.
>> >>> >
>> >>> > More to follow.
>> >>> >
>> >>> > Cheers
>> >>> >
>> >>> >
>> >>> >
>> >>> > On Thu, Apr 10, 2014 at 10:59 AM, Robert A. Knop Jr. <
>> rknop at pobox.com
>> >>> >wrote:
>> >>> >
>> >>> >> On Thu, Apr 10, 2014 at 10:25:17AM -0500, James Stallings II wrote:
>> >>> >> > And FWIW, last I hear adding log statements to code is a valid
>> >>> >> > tried and true debugging method.
>> >>> >>
>> >>> >> I wish to subscribe all of my students in my programming class to
>> your
>> >>> >> newsletter.
>> >>> >>
>> >>> >> (The number of times I told them to print stuff to figure out
>> where the
>> >>> >> code was, and the number of times I told them to print in more
>> places,
>> >>> >> was phenomenal.  They got tired of hearing me say it, but somehow
>> still
>> >>> >> needed to hear it.)
>> >>> >>
>> >>> >> (They often needed similar guidance in figuring out how to use
>> >>> >> breakpoints in debuggers.)
>> >>> >>
>> >>> >> -Rob
>> >>> >>
>> >>> >> --
>> >>> >> --Rob Knop
>> >>> >>   E-mail:    rknop at pobox.com
>> >>> >>   Home Page: http://www.pobox.com/~rknop/
>> >>> >>   Blog:      http://www.galacticinteractions.org/
>> >>> >>
>> >>> >> _______________________________________________
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>> >>> >>
>> >>> >
>> >>> >
>> >>> >
>> >>> >
>> >>> >
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>> >>
>> >>
>> >>
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>> >>
>> >>
>> >
>> >
>> >
>> >
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