[Opensim-dev] Variable size region progress
Todd Adams
ta2025 at gmail.com
Tue Nov 5 14:18:34 UTC 2013
Question - is the terrain image now 512x512, 1024x1024 etc, or do you still
use a 256x256 terrain and just stretch it?
On Tue, Nov 5, 2013 at 9:04 AM, Mister Blue <misterblue at misterblue.com>wrote:
> A varregion is just one large region and not several regular regions glued
> together as for megaregions. varregions will save and restore terrain and
> prim position as if the region is just that large.
>
> As to why square, that is a known feature/limitation of the viewer code.
> The varregion code in OpenSimulator enfoces the squareness so users are not
> surprised.
>
> -- mb
>
>
> On Tue, Nov 5, 2013 at 4:56 AM, James Stallings II <
> james.stallings at gmail.com> wrote:
>
>> I'll be giving this a shot later today MisterBlue :)
>>
>> Thanks for this work!
>>
>>
>> Cheers
>> James/Hiro
>>
>>
>>
>> On Tue, Nov 5, 2013 at 6:02 AM, R.Gunther <rigun at rigutech.nl> wrote:
>>
>>> "Additionally, the large regions must be square."
>>>
>>> Hmm. whats then the difference at the end between mega region and
>>> variable region ?
>>> Except that megaregions still misisng support for things.
>>>
>>>
>>>
>>>
>>> On 2013-11-05 08:08, Mister Blue wrote:
>>>
>>> An update on 'varregion' development:
>>>
>>> As some of you know, I've taken on the task of porting the Aurora
>>> variable region feature into OpenSimulator.
>>>
>>> The port uses the Aurora's protocol extensions so the existing
>>> Firestorm and Singularity Aurora Support will work for OpenSimulator. The
>>> larger regions size will be restricted to multiples of 256 meters and
>>> adjacent regions (the ability to have other regions spacially next to
>>> larger regions) will not be implemented. Additionally, the large regions
>>> must be square.
>>>
>>> All of the code is in the 'varregion' branch of the OpenSimulator git
>>> repository. The implementation is downward compatible in that all existing
>>> 256x256 region functionality will continue to work. Things like storing
>>> terrain information in the database only change if a larger region size is
>>> specified.
>>>
>>> The basic functionality is working and here is a video of me driving
>>> around a 1024x1024 sized region. The raised area in one corner of the large
>>> region is the standard 256x256 region size. The viewer is the latest
>>> Singularity alpha but even it limits draw distance to 1024.
>>>
>>> http://youtu.be/aCDOnfb_n_M
>>>
>>> There is still testing and debugging to be done before this goes
>>> mainstream, but larger regions are around the corner.
>>>
>>> If you are feeling adventurous, I need people who are willing to run
>>> existing 256x256 regions with the 'varregion' branch code. If I can verify
>>> that existing, legacy region configurations are not broken by the new code,
>>> the 'varregion' branch can be merged into the 'master' branch. If you are
>>> up for testing, send me a line.
>>>
>>> -- mb
>>>
>>>
>>>
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>>>
>>>
>>>
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>>
>>
>>
>> --
>> ===================================
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>>
>>
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--
Todd Adams
ta2025 at gmail.com
937-304-4951
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