[Opensim-dev] Variable size region progress
Mister Blue
misterblue at misterblue.com
Tue Nov 5 14:04:12 UTC 2013
A varregion is just one large region and not several regular regions glued
together as for megaregions. varregions will save and restore terrain and
prim position as if the region is just that large.
As to why square, that is a known feature/limitation of the viewer code.
The varregion code in OpenSimulator enfoces the squareness so users are not
surprised.
-- mb
On Tue, Nov 5, 2013 at 4:56 AM, James Stallings II <
james.stallings at gmail.com> wrote:
> I'll be giving this a shot later today MisterBlue :)
>
> Thanks for this work!
>
>
> Cheers
> James/Hiro
>
>
>
> On Tue, Nov 5, 2013 at 6:02 AM, R.Gunther <rigun at rigutech.nl> wrote:
>
>> "Additionally, the large regions must be square."
>>
>> Hmm. whats then the difference at the end between mega region and
>> variable region ?
>> Except that megaregions still misisng support for things.
>>
>>
>>
>>
>> On 2013-11-05 08:08, Mister Blue wrote:
>>
>> An update on 'varregion' development:
>>
>> As some of you know, I've taken on the task of porting the Aurora
>> variable region feature into OpenSimulator.
>>
>> The port uses the Aurora's protocol extensions so the existing
>> Firestorm and Singularity Aurora Support will work for OpenSimulator. The
>> larger regions size will be restricted to multiples of 256 meters and
>> adjacent regions (the ability to have other regions spacially next to
>> larger regions) will not be implemented. Additionally, the large regions
>> must be square.
>>
>> All of the code is in the 'varregion' branch of the OpenSimulator git
>> repository. The implementation is downward compatible in that all existing
>> 256x256 region functionality will continue to work. Things like storing
>> terrain information in the database only change if a larger region size is
>> specified.
>>
>> The basic functionality is working and here is a video of me driving
>> around a 1024x1024 sized region. The raised area in one corner of the large
>> region is the standard 256x256 region size. The viewer is the latest
>> Singularity alpha but even it limits draw distance to 1024.
>>
>> http://youtu.be/aCDOnfb_n_M
>>
>> There is still testing and debugging to be done before this goes
>> mainstream, but larger regions are around the corner.
>>
>> If you are feeling adventurous, I need people who are willing to run
>> existing 256x256 regions with the 'varregion' branch code. If I can verify
>> that existing, legacy region configurations are not broken by the new code,
>> the 'varregion' branch can be merged into the 'master' branch. If you are
>> up for testing, send me a line.
>>
>> -- mb
>>
>>
>>
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>
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>
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