[Opensim-dev] avatar border crossing. small hint from sl
R.Gunther
rigun at rigutech.nl
Tue Aug 13 23:09:36 UTC 2013
/on this blog, the describe a short part that can be intressting. Can be
intressting for opensim to.
/
/http://modemworld.wordpress.com/2013/08/13/sl-projects-new-week-33-1-server-grey-box-attachment-issue-ssa-materials/
/
/The region crossing code basically un-sits avatars from an object,
sends both the avatars and object to the next
region/ [as separate sets of data],/which puts them back together. In
this case, the 2nd avatar doesn't get detached
properly and things go south from there. So the 2nd avatar gets sent
over bundled up with the object ... which it's not designed to do./
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