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<p><em>on this blog, the describe a short part that can be
intressting. Can be intressting for opensim to.<br>
</em></p>
<p><em><a class="moz-txt-link-freetext" href="http://modemworld.wordpress.com/2013/08/13/sl-projects-new-week-33-1-server-grey-box-attachment-issue-ssa-materials/">http://modemworld.wordpress.com/2013/08/13/sl-projects-new-week-33-1-server-grey-box-attachment-issue-ssa-materials/</a><br>
</em></p>
<p><em>The region crossing code basically un-sits avatars from an
object, sends both the avatars and object to the next <br>
region</em> [as separate sets of data],<em> which puts them back
together. In this case, the 2nd avatar doesn’t get detached <br>
properly and things go south from there. So the 2nd avatar gets
sent over bundled up with the object … which it’s not designed
to do.</em></p>
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