[Opensim-dev] Documentation for IClientNetworkServer

Sergiy Byelozyorov rryk.ua at gmail.com
Sat Apr 20 11:08:57 UTC 2013


Thank you for the links. I've seen the first one - it did gave me
sufficient introduction, but it is not detailed enough. Many messages are
only described by their structure, but not the meaning of each field, e.g. this
one <http://wiki.secondlife.com/wiki/ParcelAccessListUpdate> (what flags
can be set?) or this one
<http://wiki.secondlife.com/wiki/AgentHeightWidth> (what's
agent's client and width, gen counter?). This information can be found in
the code and I have compiled a short description for a few messages:
https://docs.google.com/spreadsheet/ccc?key=0AtS8km6a08YmdGZUS0FINkhibGZ1U2RVZnJSSXMzZ1E&usp=sharing

The second one seems like a guide for developing scripts in-world, while I
am currently looking into writing an alternative protocol for client-server
communication. I have some plans to work on scripting APIs too, so it will
be useful for me at some point in the future.


Sergiy


On Sat, Apr 20, 2013 at 8:11 AM, Dahlia Trimble <dahliatrimble at gmail.com>wrote:

> If you're interested in LL protocol,
> http://wiki.secondlife.com/wiki/Protocol might be a good place to start.
> There's also http://lib.openmetaverse.org/wiki/Developer_Portal which
> contains a lot of useful information.
>
>
> On Fri, Apr 19, 2013 at 2:58 PM, Sergiy Byelozyorov <rryk.ua at gmail.com>wrote:
>
>> I can only view source, but can't edit the page. Perhaps you can create a
>> new page "Linden Lab viewer protocol", grant me the rights to edit it and
>> link it from the Client-Server protocol section. My username in the wiki is
>> Rryk.
>>
>>
>> Sergiy
>>
>>
>> On Fri, Apr 19, 2013 at 9:26 PM, Justin Clark-Casey <
>> jjustincc at googlemail.com> wrote:
>>
>>> A great place to do this would be on new wiki page(s) linked from [1].
>>>  Please feel free just to create a wiki account and start editing!  I
>>> haven't yet written up any general information the LL viewer-server
>>> protocol and it would be great to have some.
>>>
>>> Another place for protocol information might be the libomv wiki [2],
>>> though on a (very) casual glance I don't see any protocol-level doc apart
>>> from the auto-extracted UDP message templates.
>>>
>>> The other sources of protocol information would be the LL wiki.
>>>
>>> [1] http://opensimulator.org/wiki/**Communication_Protocols<http://opensimulator.org/wiki/Communication_Protocols>
>>> [2] http://lib.openmetaverse.org/**wiki/Developer_Portal<http://lib.openmetaverse.org/wiki/Developer_Portal>
>>>
>>>
>>> On 19/04/13 20:10, Sergiy Byelozyorov wrote:
>>>
>>>> Thank you. This mailing list is in principle some kind of
>>>> documentation. :-)
>>>>
>>>> Btw, I have done some study of the LL protocol and wrote a small
>>>> summary for a few messages (that were logged by the
>>>> server while a client has performed a few simple actions such as
>>>> walking and flying). I haven't found any documentation
>>>> on the protocol other than the one in the code, which is where I have
>>>> got the information from. Perhaps someone can use
>>>> my research - where can I post my study? Would be also great if I could
>>>> update it as I will continue to learn more about
>>>> the protocol with time.
>>>>
>>>>
>>>> Sergiy
>>>>
>>>>
>>>> On Tue, Apr 16, 2013 at 11:06 PM, Justin Clark-Casey <
>>>> jjustincc at googlemail.com <mailto:jjustincc at googlemail.**com<jjustincc at googlemail.com>>>
>>>> wrote:
>>>>
>>>>     This is very old code, some of which was originally present for
>>>> load balancing experiments which have long been
>>>>     defunct and the original coders unavailable.  Its purpose was also
>>>> completely undocumented.  Therefore, I have
>>>>     removed NetworkStop().
>>>>
>>>>     As for AddScene, you can assume it will only be called once.  There
>>>> is a mechanism in OpenSimBase which looks like
>>>>     it was intended as a bypass (presumably so that AddScene() could be
>>>> called multiple times on a single
>>>>     INetworkClientServer).  But I believe this was again present for
>>>> the above load balancing experiments and is
>>>>     effectively defunct.
>>>>
>>>>     I'm afraid no general documentation really exists for the client
>>>> stack interfaces and mechanisms.  The best we can
>>>>     do is try and fill in the blanks on request.
>>>>
>>>>
>>>>     On 15/04/13 15:27, Sergiy Byelozyorov wrote:
>>>>
>>>>         Also what's the difference between Stop and NetworkStop?
>>>>
>>>>
>>>>         Sergiy
>>>>
>>>>
>>>>         On Mon, Apr 15, 2013 at 4:21 PM, Sergiy Byelozyorov <
>>>> rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>
>>>>          <mailto:rryk.ua at gmail.com <mailto:rryk.ua at gmail.com>>> wrote:
>>>>
>>>>              Hi,
>>>>
>>>>              I am implementing a new client network server class. Is
>>>> there any documentation on IClientNetworkServer? In
>>>>              particular I am interested whether AddScene may be called
>>>> several times or not.
>>>>
>>>>              Sergiy
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
>>>>     --
>>>>     Justin Clark-Casey (justincc)
>>>>     OSVW Consulting
>>>>     http://justincc.org
>>>>     http://twitter.com/justincc
>>>>     ______________________________**___________________
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>>>
>>> --
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>>> OSVW Consulting
>>> http://justincc.org
>>> http://twitter.com/justincc
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