[Opensim-dev] phantom avatar

Justin Clark-Casey jjustincc at googlemail.com
Thu Nov 22 06:12:13 UTC 2012


You can do this by setting

[Startup]
collidable_prim = false

in OpenSim.ini.

On 21/11/12 18:08, CJ Davies wrote:
> I'm modifying a client so that avatar movement can be controlled from real world GPS readings. The idea is that you can
> explore a real world location whilst your avatar mimics your position in a sim. Think walking around the ruins of an old
> building whilst your avatar walks around a sim-based reconstruction
>
> The modifications pretty much work, but one major issue is that there will frequently be obstructions in the sim that
> don't exist in the real world - like walls that have fallen down. Thus I want to make the avatar phantom so that it can
> simply pass through things.
>
> Is there any way of doing this without having to make every single prim in the sim phantom? There are thousands &
> thousands of prims so this would take a long time, if there isn't some way to automate it.
>
> Ideally I'd like it to be on a per-avatar basis, but getting it to work for all avatars would be a sufficient first step.
>
> The modified viewer as it stands atm is here, in case anybody is interested in the dirty hacks.
>
> https://bitbucket.org/cj_davies/viewer-release-serial-io
>
> Regards,
> CJ Davies
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>


-- 
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc



More information about the Opensim-dev mailing list