[Opensim-dev] phantom avatar

CJ Davies cjohndavies at gmail.com
Thu Nov 22 13:59:55 UTC 2012


Absolutely perfect, thanks Justin!

Regards,
CJ Davies

On 22/11/12 06:12, Justin Clark-Casey wrote:
> You can do this by setting
>
> [Startup]
> collidable_prim = false
>
> in OpenSim.ini.
>
> On 21/11/12 18:08, CJ Davies wrote:
>> I'm modifying a client so that avatar movement can be controlled from
>> real world GPS readings. The idea is that you can
>> explore a real world location whilst your avatar mimics your position
>> in a sim. Think walking around the ruins of an old
>> building whilst your avatar walks around a sim-based reconstruction
>>
>> The modifications pretty much work, but one major issue is that there
>> will frequently be obstructions in the sim that
>> don't exist in the real world - like walls that have fallen down. Thus
>> I want to make the avatar phantom so that it can
>> simply pass through things.
>>
>> Is there any way of doing this without having to make every single
>> prim in the sim phantom? There are thousands &
>> thousands of prims so this would take a long time, if there isn't some
>> way to automate it.
>>
>> Ideally I'd like it to be on a per-avatar basis, but getting it to
>> work for all avatars would be a sufficient first step.
>>
>> The modified viewer as it stands atm is here, in case anybody is
>> interested in the dirty hacks.
>>
>> https://bitbucket.org/cj_davies/viewer-release-serial-io
>>
>> Regards,
>> CJ Davies
>> _______________________________________________
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>> Opensim-dev at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
>
>




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