[Opensim-dev] phantom avatar

Colin B. Withers Colin.Withers at eumetsat.int
Wed Nov 21 22:52:57 UTC 2012


In SL there was an inworld tool that enabled you to do just that. I seem to remember that it invoved being in contact (sitting on, attaching, etc) a phantom prim. 

Rock
________________________________________
From: opensim-dev-bounces at lists.berlios.de [opensim-dev-bounces at lists.berlios.de] On Behalf Of CJ Davies [cjohndavies at gmail.com]
Sent: 21 November 2012 19:08
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev]  phantom avatar

I'm modifying a client so that avatar movement can be controlled from
real world GPS readings. The idea is that you can explore a real world
location whilst your avatar mimics your position in a sim. Think walking
around the ruins of an old building whilst your avatar walks around a
sim-based reconstruction

The modifications pretty much work, but one major issue is that there
will frequently be obstructions in the sim that don't exist in the real
world - like walls that have fallen down. Thus I want to make the avatar
phantom so that it can simply pass through things.

Is there any way of doing this without having to make every single prim
in the sim phantom? There are thousands & thousands of prims so this
would take a long time, if there isn't some way to automate it.

Ideally I'd like it to be on a per-avatar basis, but getting it to work
for all avatars would be a sufficient first step.

The modified viewer as it stands atm is here, in case anybody is
interested in the dirty hacks.

https://bitbucket.org/cj_davies/viewer-release-serial-io

Regards,
CJ Davies
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