[Opensim-dev] PhysicalPrimMax numbers for BulletSim
Justin Clark-Casey
jjustincc at googlemail.com
Fri Nov 9 02:56:40 UTC 2012
Very nice. And various helpful bug reports I see - ra is going to be busy :)
On 08/11/12 20:41, Teravus Ovares wrote:
> Not sure if you saw, however this is some good stuff.
> http://opensimulator.org/mantis/view.php?id=6409
> :)
> Regards
> Teravus
>
> On Wed, Nov 7, 2012 at 4:35 PM, Adams, Robert <robert.adams at intel.com <mailto:robert.adams at intel.com>> wrote:
>
> There has been an ongoing discussion on physical prim maximum size. Lani Global did some testing and published a
> graph of her results at http://opensimulator.org/wiki/User:LaniGlobal#PhysicalPrimMax_Size_Testing . Her testing
> showed that, for ODE, a max size of 32m resulted in a livable frame rate degradation.____
>
> __ __
>
> I performed the same tests with BulletSim and discovered that a single sphere (native physical shape) or a single
> torus (mesh/hull shape) did not reduce simulator frame rate no matter the size of the object.____
>
> __ __
>
> So, I created a single, standalone region with lumpy terrain and dropped different quantities of large shapes. The
> resulting frame rates were:____
>
> __ __
>
> Number Number____
>
> SPHERE 1 4 8 16 32 TORUS[2] 1 4 8 32 64____
>
> +-------------------- +--------------------____
>
> 10 | 55 55 55 55 55 10 | 55 55 55 55 55____
>
> S 20 | 55 55 55 55 55 S 20 | 55 55 55 26 13____
>
> i 32 | 55 55 55 55 55 i 32 | 55 55 40 16____
>
> z 64 | 55 55 55 49 49 z 64 | 55 50 20____
>
> e 100| 55 54 49 47 [1] e 100| 40 15____
>
> __ __
>
> [1] My setup wasn’t large enough to hold 32 100m spheres.____
>
> [2] The torus height is about one third of the width because I preferred the doughnut shape.____
>
> __ __
>
> A few pictures of the experiments (one region with walls):____
>
> https://dl.dropbox.com/u/86260377/20121107_009.png ____
>
> https://dl.dropbox.com/u/86260377/20121107_012.png ____
>
> https://dl.dropbox.com/u/86260377/20121107_017.png ____
>
> https://dl.dropbox.com/u/86260377/20121107_019.png ____
>
> https://dl.dropbox.com/u/86260377/20121107_022.png ____
>
> https://dl.dropbox.com/u/86260377/20121107_026.png ____
>
> __ __
>
> It looks like, for BulletSim, a physical object max size of 32m is acceptable and 64m would probably be OK. ____
>
> The physics frame rate is a function of the number and size of large, physical prims. The above numbers are for
> multiple of the same object. The next tests should be on large sized linksets (for instance, two 5m cubes that are
> 32m apart and linked and physical).____
>
> __ __
>
> -- ra____
>
> __ __
>
>
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--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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