[Opensim-dev] PhysicalPrimMax numbers for BulletSim
Teravus Ovares
teravus at gmail.com
Thu Nov 8 20:41:19 UTC 2012
Not sure if you saw, however this is some good stuff.
http://opensimulator.org/mantis/view.php?id=6409
:)
Regards
Teravus
On Wed, Nov 7, 2012 at 4:35 PM, Adams, Robert <robert.adams at intel.com>wrote:
> There has been an ongoing discussion on physical prim maximum size. Lani
> Global did some testing and published a graph of her results at
> http://opensimulator.org/wiki/User:LaniGlobal#PhysicalPrimMax_Size_Testing. Her testing showed that, for ODE, a max size of 32m resulted in a livable
> frame rate degradation.****
>
> ** **
>
> I performed the same tests with BulletSim and discovered that a single
> sphere (native physical shape) or a single torus (mesh/hull shape) did not
> reduce simulator frame rate no matter the size of the object.****
>
> ** **
>
> So, I created a single, standalone region with lumpy terrain and dropped
> different quantities of large shapes. The resulting frame rates were:****
>
> ** **
>
> Number Number****
>
> SPHERE 1 4 8 16 32 TORUS[2] 1 4 8 32 64****
>
> +-------------------- +--------------------****
>
> 10 | 55 55 55 55 55 10 | 55 55 55 55 55****
>
> S 20 | 55 55 55 55 55 S 20 | 55 55 55 26 13****
>
> i 32 | 55 55 55 55 55 i 32 | 55 55 40 16****
>
> z 64 | 55 55 55 49 49 z 64 | 55 50 20****
>
> e 100| 55 54 49 47 [1] e 100| 40 15****
>
> ** **
>
> [1] My setup wasn’t large enough to hold 32 100m spheres.****
>
> [2] The torus height is about one third of the width because I preferred
> the doughnut shape.****
>
> ** **
>
> A few pictures of the experiments (one region with walls):****
>
> https://dl.dropbox.com/u/86260377/20121107_009.png ****
>
> https://dl.dropbox.com/u/86260377/20121107_012.png ****
>
> https://dl.dropbox.com/u/86260377/20121107_017.png ****
>
> https://dl.dropbox.com/u/86260377/20121107_019.png ****
>
> https://dl.dropbox.com/u/86260377/20121107_022.png ****
>
> https://dl.dropbox.com/u/86260377/20121107_026.png ****
>
> ** **
>
> It looks like, for BulletSim, a physical object max size of 32m is
> acceptable and 64m would probably be OK. ****
>
> The physics frame rate is a function of the number and size of large,
> physical prims. The above numbers are for multiple of the same object. The
> next tests should be on large sized linksets (for instance, two 5m cubes
> that are 32m apart and linked and physical).****
>
> ** **
>
> -- ra****
>
> ** **
>
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