[Opensim-dev] teleport scripts with osteleportagent need to bemanually reset to work when region restarts
drwhiet at spacefriends.de
drwhiet at spacefriends.de
Thu Mar 29 20:45:57 UTC 2012
i had this issue a long time ago ; Here is a link to the osgrid forum
http://forums.osgrid.org/viewtopic.php?f=5
<http://forums.osgrid.org/viewtopic.php?f=5&t=2861&hilit=region+start>
&t=2861&hilit=region+start
and the corresponding Opensim Mantis (closed) about this ..
http://opensimulator.org/mantis/view.php?id=5146
for e.g. Region started / Region Restarted / Canged Shape / Changed Color
and more events
but since 0-7.* up to 0.7.4 i can not confirm this behaviour and have
working TP Scripts and collistion start
(volumedetect) etc scripts on my regions.
best regards
Wordfromthe Wise
_____
Von: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] Im Auftrag von Gudule Lapointe
Gesendet: Donnerstag, 29. März 2012 22:05
An: opensim-dev at lists.berlios.de
Betreff: Re: [Opensim-dev] teleport scripts with osteleportagent need to
bemanually reset to work when region restarts
I use plenty of teleports, and hopefully I never had to restart them
manually.
The change number I check is 256 and not 255
But it's probably better to use the constant name instead, to avoid
confusion...
http://wiki.secondlife.com/wiki/CHANGED_REGION_START
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Le 29 mars 2012 à 21:34, Salahzar Stenvaag a écrit :
Hi, I programmed a teleport which uses osTeleportAgent when touched or
collistion start (volumedetect), and it works correctly, but whenever region
restarts it MUST be reset manually to work correctly.
I also added change() event checking for 255 changed value to resetscript
when region restart is detected but it seems not working.
Version used is 0.7.3-post fixes.
Do you observe in your sims the same behaviour? I noticed that many scripts
need to be reset after a while otherwise they are not working :(
Since I'm seeing that recently scripting had a real improvement in OpenSim
it is a pity that we don't have a way to be sure they are correctly working
. I keep telling people that they need to restart scripts in opensim
whenever they notice strange behaviours, and this appeared true for many
cases...
I'm now seeing that starting from 0.7.3 version is possible to stop / show /
start all scripts maybe it is possible to reset all scripts?
Thanks for feedback,
salahzar
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