[Opensim-dev] teleport scripts with osteleportagent need to be manually reset to work when region restarts

Gudule Lapointe gudule at spekuloos.be
Thu Mar 29 20:05:19 UTC 2012


I use plenty of teleports, and hopefully I never had to restart them manually.

The change number I check is 256 and not 255
But it's probably better to use the constant name instead, to avoid confusion...

http://wiki.secondlife.com/wiki/CHANGED_REGION_START





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Le 29 mars 2012 à 21:34, Salahzar Stenvaag a écrit :

> Hi, I programmed a teleport which uses osTeleportAgent when touched or collistion start (volumedetect), and it works correctly, but whenever region restarts it MUST be reset manually to work correctly.
> I also added change() event checking for 255 changed value to resetscript when region restart is detected but it seems not working.
> Version used is 0.7.3-post fixes.
> 
> Do you observe in your sims the same behaviour? I noticed that many scripts need to be reset after a while otherwise they are not working :(
> Since I'm seeing that recently scripting had a real improvement in OpenSim it is a pity that we don't have a way to be sure they are correctly working . I keep telling people that they need to restart scripts in opensim whenever they notice strange behaviours, and this appeared true for many cases...
> 
> 
> I'm now seeing that starting from 0.7.3 version is possible to stop / show / start all scripts maybe it is possible to reset all scripts?
> 
> Thanks for feedback,
> salahzar
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> Opensim-dev at lists.berlios.de
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