[Opensim-dev] OpenSim scalability, Intel DSG, Distributed Scence Graph

Stanley Yip stanley.c.yip at gmail.com
Fri Jun 29 01:30:55 UTC 2012


Thanks for the update dz.

Good to hear of your experiences.

Food for thought for my team and I.

Cheers.

Stan

On 29 June 2012 01:29, dz <dz at bitzend.net> wrote:

> Stanley,
>
>       I have participated in some of the load testing done with the DSG
> stuff on Science Sim.
>
> While you can support large numbers of avatars, there are some interesting
> restrictions...
>
> You will need to have  COMPLETED your build in a master region..
>   I believe building is supported in the "shadow" regions now..  but i
> don't know that it appears to all.
>
> You will need to remind folks that  changing appearances in the main
> region is a no- no
> sending texture rebakes to all 800/1000  is a performance killer...
>
> Its been a while, maybe a year since the last test i was involved with..
> So i don't know how up to date this info is...
>
> But... I have been in a region with 800 avatars and  a VERY large number
> of prims...
> I hope this works for you...Please keep the list up to date with your
> findings
>
>
> On Wed, Jun 27, 2012 at 6:59 PM, Stanley Yip <stanley.c.yip at gmail.com>wrote:
>
>> Hi everyone,
>>
>>
>>
>> Has anyone had experience with Intel DSG, Distributed Scence Graph?
>>
>>
>>
>> http://opensimulator.org/wiki/Distributed_Scene_Graph
>>
>>
>> In the project I'm working on we are hosting 800-1,000 delegates at a
>> conference and we are looking into how the virtual worlds can be
>> used/supported for with big numbers of concurrent avatars.
>>
>>
>> Thanks for any info here and feel free to direct email me.
>>
>>
>> *Stanley Yip*
>>
>> Learning Media Developer Gameplay, PLANE
>> Digital Education Revolution
>>
>> p: 02 9806 1165
>>
>> m: 0412 663 662
>>
>> e: stanley.yip at det.nsw.edu.au
>>
>> w: www.plane.edu.au
>> t: @planejourney
>>
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>>
>
>
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