[Opensim-dev] Baked Texture persistence?
Justin Clark-Casey
jjustincc at googlemail.com
Sat Sep 24 22:18:14 UTC 2011
For ordinary avatars, baked textures don't need permanent persistence since the avatar uploads them on every login or
when any body part/wearable is changed. This will have no effect on slow rezzing or cloudiness - if a viewer is in the
region it should always have uploaded the textures that it bakes.
Indeed, there's little value in persisting these since the client will upload them on every login/region entrance.
Persisting baked textures would bloat the asset service more than is already the case.
An NPC, on the other hand, has no viewer from which these baked textures are uploaded. So they have to be disk
persisted at the point from which it is cloned from a 'live' avatar.
On 24/09/11 19:28, Neil Canham wrote:
> I confess that I am puzzled. I found this fantastic description from Mic of how 0.7 appearance works
> http://opensim-dev.2196679.n2.nabble.com/What-I-ve-Learned-About-AvatarAppearance-td5655933.html and it fits with what I
> see analysing the packets against 0.7.1. So that seems quite clearly to say that baked textures are never persisted,
> and that would explain the slow rezzing and 'cloudiness' of avatars that I see regularly. However, the new npc code
> seems to require that a baked texture is available to copy from. So are baked textures now persisted in the latest code?
>
>
>
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--
Justin Clark-Casey (justincc)
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