[Opensim-dev] Region module project for addition to forge
Kevin Houlihan
kjhoulihan at gmail.com
Sat Oct 8 13:01:39 UTC 2011
Well that's encouraging, thanks :)
I don't have it hosted anywhere yet; I was hoping to use the forge. If it's
not appropriate for there I will find somewhere else for it and you can give
it a go then.
--
randomhuman
On Sat, Oct 8, 2011 at 1:47 PM, Fleep Tuque <fleep513 at gmail.com> wrote:
> Hi Kevin,
>
> I haven't tried the module since this is the first I've heard of it (have a
> link?) but I can think of all sorts of educational applications for such a
> module since many interactive simulations that our team develops uses HUDs
> that we first have to explain to users how to wear. Sounds like a very
> interesting project and I'd love to try it out.
>
> - Chris/Fleep
>
>
> Chris M. Collins (SL: Fleep Tuque)
> Project Manager, UC Second Life
> UCit Instructional & Research Computing
> University of Cincinnati
> 406E Zimmer Hall
> PO Box 210088
> Cincinnati, OH 45221-0088
> (513)556-3018
> chris.collins at uc.edu
>
> http://www.uc.edu/ucit/learningtools/secondlife.html
>
> On Sat, Oct 8, 2011 at 8:39 AM, Kevin Houlihan <kjhoulihan at gmail.com>wrote:
>
>> Hi all,
>>
>> I signed up a project for addition to the opensim forge a few weeks ago,
>> but I haven't received any feedback on it. BlueWall and Nebadon suggested
>> that I send a message about it to the list...
>>
>> The project is a region module which adds attachments based on specified
>> assets to avatars arriving in the region. It can optionally also prevent the
>> avatar from removing the attachment. Other options include requesting
>> permission to modify the avatar's attachments, and to kick the avatar if
>> they deny that permission or don't respond within a timeout. The module can
>> also be extended to perform the attachment or not depending on who the
>> avatar is (attaching certain things to "guests" and other things to
>> "subscribers", say).
>>
>> The idea was really to allow a grid owner to add grid-wide branding or UI
>> through HUD attachments, but I'm sure there are probably other uses.
>>
>> I'm not sure if there's a policy about what can be included in the forge,
>> but maybe I didn't get feedback because this violates it? I can understand
>> that people might be sensitive about a region modifying their avatar if it
>> were to be run on one attached to OSG or another open grid...
>>
>> --
>> randomhuman
>>
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>>
>>
>
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