[Opensim-dev] Region module project for addition to forge
Fleep Tuque
fleep513 at gmail.com
Sat Oct 8 12:47:50 UTC 2011
Hi Kevin,
I haven't tried the module since this is the first I've heard of it (have a
link?) but I can think of all sorts of educational applications for such a
module since many interactive simulations that our team develops uses HUDs
that we first have to explain to users how to wear. Sounds like a very
interesting project and I'd love to try it out.
- Chris/Fleep
Chris M. Collins (SL: Fleep Tuque)
Project Manager, UC Second Life
UCit Instructional & Research Computing
University of Cincinnati
406E Zimmer Hall
PO Box 210088
Cincinnati, OH 45221-0088
(513)556-3018
chris.collins at uc.edu
http://www.uc.edu/ucit/learningtools/secondlife.html
On Sat, Oct 8, 2011 at 8:39 AM, Kevin Houlihan <kjhoulihan at gmail.com> wrote:
> Hi all,
>
> I signed up a project for addition to the opensim forge a few weeks ago,
> but I haven't received any feedback on it. BlueWall and Nebadon suggested
> that I send a message about it to the list...
>
> The project is a region module which adds attachments based on specified
> assets to avatars arriving in the region. It can optionally also prevent the
> avatar from removing the attachment. Other options include requesting
> permission to modify the avatar's attachments, and to kick the avatar if
> they deny that permission or don't respond within a timeout. The module can
> also be extended to perform the attachment or not depending on who the
> avatar is (attaching certain things to "guests" and other things to
> "subscribers", say).
>
> The idea was really to allow a grid owner to add grid-wide branding or UI
> through HUD attachments, but I'm sure there are probably other uses.
>
> I'm not sure if there's a policy about what can be included in the forge,
> but maybe I didn't get feedback because this violates it? I can understand
> that people might be sensitive about a region modifying their avatar if it
> were to be run on one attached to OSG or another open grid...
>
> --
> randomhuman
>
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>
>
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