[Opensim-dev] Translating VRML for use in OPENSIM

Marcus Alexander Link manupool at gmail.com
Sun Jul 24 16:05:17 UTC 2011


Hi Bruce!

Here are some of my favorite starter links for content developer:
http://opensimulator.org/wiki/Artist_Home

Real-time 3D Creating/Viewing
http://wiki.kokuaviewer.org/wiki/Downloads

Scripting LSL: http://lslwiki.net/
LSL documentation resource

twitter: #opensim

Regards,
Marcus

On Sun, Jul 24, 2011 at 4:34 PM, Bruce Preudhomme <brucep523 at gmail.com> wrote:
> I have been hosting 3D Communities for the last decade and continue to have
> a Blaxxun Platform 7 site (http://United3d.com) and an Active Worlds Galaxy
> (http://active3dworlds.com). I have been looking for a 3D platform to
> supplement these sites and eventually replace them. I am extremely impressed
> with the latest version of Opensim and I want to learn everything I can
> about it. It seems quite sophisticated and loaded with features. I am trying
> to figure out the best tools for developing worlds for OpenSim and want to
> figure out how I might recreate a site like my Blaxxun site
> at http://United3d.com. So this leads me to several questions:
> Can VRML be converted to the format used by OpenSim (not even sure for what
> the native format is) and if so how?
> What are the top 3 tools for developing worlds?
> What are some recommended links for detailed how to develop for OpenSim?
> What are other online resources for discussing technical questions related
> to running an OpenSim site and developing for OpenSim (mailing lists, blogs,
> etc.)?
> Thanks in advance for any and all help you may provide.
> Take care...
> Bruce P.
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