[Opensim-dev] .net serialization of SOGs
diva at metaverseink.com
diva at metaverseink.com
Sat Oct 9 18:05:18 UTC 2010
Dear devs,
I'm pulling my hair here with the serialization of scene objects. This
is horrible! Using .Net serialization for something as important as this
is the worst idea ever. We're completely frozen. I'm trying to add an
additional field for the creator info, and I'm stuck in all sorts of
ways: I can't compute the value of that field at serialization-time, and
then there are the issues of compatibility with previous versions of the
SOP class.
I'd like to understand all the implications of doing an entirely
different serialization procedure, one that does not use reflection, and
that allows for processing-during-serialization. What will break, and
therefore needs fixing?
I understand all archiving related to previous versions will break, so
we need to keep supporting the existing serialization 'disease' for the
foreseeable future. I also understand that TPs/crossings between sims
that talk different SOG serializations will break, but that's not so bad.
Anything else I should be aware of before I go off and redo this?
Diva / Crista
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