[Opensim-dev] How much does Mono -> libgdi etc need to drag in? (Mac)

Michael Cerquoni nebadon2025 at gmail.com
Sat Nov 13 09:29:46 UTC 2010


you definitely do not need a full X11 install, most of the stuff Mono
requires are -dev packages from X11

here is a list of Linux packages for what exactly you need to compile mono:

libtool
libpng3
libpng-devel
libjpeg
libjpeg-devel
libtiff
libtiff-devel
libexif
libexif-devel
giflib
giflib-devel
bison
automake
autoconf
make
gcc
gcc-c++
gtk
subversion
xorg-x11-devel
freetype
fontconfig
fontconfig-devel
gettext
nant

you pretty much need a complete mono install to run opensimulator because it
compiles scripts (LSL), so just the minimal mono run-time is not enough if
your planning on doing scripting in world.

On Sat, Nov 13, 2010 at 2:23 AM, Rob Nelson <nexisentertainment at gmail.com>wrote:

> LibGDI is used for a LOT of stuff (UI, texture decoding), etc.  There's
> also System.XML, System.Data, System.Xml.Linq in a few places, System.Web,
> System.Drawing, System.Core, and even System.Runtime.Remoting at one point.
>
> I suspect most of this stuff is in the standard Mono distribution (except
> for GDI and maybe remoting).
>
>
> On 11/13/2010 12:25 AM, Daniel Smith wrote:
>
>> Greetings,
>>
>> Am trying to untangle how deep the dependencies get
>> to run OpenSim completely off of a USB Key on a Mac.
>>
>> I really want to have a disk image where OpenSim runs off
>> Mono on the same image.. the fun starts when trying to
>> figure out how to satisfy libgdiplus.dylib ...
>>
>> It wants some of X11, but how much?
>>
>> In other words, if I make no assumptions about what the user
>> has on their local disk (could be no X11, no Mono), what
>> is the minimum I have to drag in?
>>
>> Anyone ever do embedded mono with OpenSim? :)
>>
>> Daniel
>>
>>
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-- 
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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